https://bugs.freedesktop.org/show_bug.cgi?id=53111 --- Comment #21 from Alexandre Demers <alexandre.f.demers@xxxxxxxxx> 2012-08-23 13:13:25 UTC --- (In reply to comment #20) > (In reply to comment #19) > > So about this locking piglit test (depthstencil-render-miplevels 146 > > s=z24_s8_d=z32f_s8), I've been able to track it down to: > > line 218: piglit_report_result(PIGLIT_SKIP); > > How did you determine that? It's weird, I wouldn't expect a skipped test to > produce any actual GPU rendering. I used gdb and step into the code until it locked. It gets out at level 0, after going through: /** * Attach the proper miplevel of each texture to the framebuffer */ void set_up_framebuffer_for_miplevel(int level)... Before this call, there is a framebuffer initialization: GLuint fbo; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); for (int level = 0; level <= max_miplevel; ++level) { set_up_framebuffer_for_miplevel(level); -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel