RE: [EXTERNAL] Re: [RFC PATCH 0/4] DirectX on Linux

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Hey guys,

Thanks for the discussion. I may not be able to immediately answer all of your questions, but I'll do my best 😊.

drivers/hyperv sounds like it could be a better location. We weren't too sure where to put this, we though /drivers/gpu would be appropriate given this deal with GPUs, but I get your point... this is a vGPU driver that really only works when being run under Hyper-V, so drivers/hyperv is likely more appropriate.

In term of presentation, I need to clarify a few things. We announced today that we're also adding support for Linux GUI applications. The way this will work is roughly as follow. We're writing a Wayland compositor that will essentially bridge over RDP-RAIL (RAIL=Remote Application Integrated Locally). We're starting from a Weston base. Weston already has an RDP Backend, but that's for a full desktop remoting scheme. Weston draws a desktop and remote it over RDP... and then you can peek at that desktop using an rdp client on the Windows side. RAIL works differently. In that case our wayland compositor no longer paint a desktop... instead it simply forward individual visual / wl_surface over the RDP RAIL channel such that these visual can be displayed on the Windows desktop. The RDP client create proxy window for each of these top level visual and their content is filled with the data coming over the RDP channel. All pixels are owned by the RDP server/WSL... so these windows looks different than native window are they are painted and themed by WSL. The proxy window on the host gather input and inject back over RDP... This is essentially how application remoting works on windows and this is all publicly documented as part of the various RDP protocol specification. As a matter of fact, for the RDP server on the Weston side we are looking at continue to leverage FreeRDP (and provide fixes/enhancement as needed to the public project). Further, we're looking at further improvement down this path to avoid having to copy the content over the RAIL channel and instead just share/swap buffer between the guest and the host. We have extension to the RDP protocol, called VAIL (Virtualized Application Integrated Locally) which does that today. Today this is only use in Windows on Windows for very specific scenario. We're looking at extending the public RDP protocol with these VAIL extension to make this an official Microsoft supported protocol which would allow us to target this in WSL. We have finished designing this part in d
etails. Our goal would be to leverage something along the line of wl_drm, dma-buf, dma-fence, etc... This compositor and all our contribution to FreeRDP will be fully open source, including our design doc. We're not quite sure yet whether this will be offered as a separate project entirely distinct from it's Weston root... or if we'll propose an extension to Weston to operate in this mode. We would like to build it such that in theory any Wayland compositor could add support for this mode of operation if they want to remote application to a Windows host (over the network, or on the same box).

We see /dev/dxg really as a projection of the GPU when running in WSL such that the GPU can be shared between WSL and the host... not something that would coexist "at the same time" with a real DRM GPU.

We have consider the possibility of bringing DX to Linux with no Windows cord attached. I'm not ready to discuss this at this time 😊... but in the hypothetical that we were do this, DX would be running on top of DRI/DRM on native Linux. We likely would be contributing some changes to DRM to address area of divergence and get better mapping for our user mode driver, but we wouldn't try to shoehorn /dev/dxg into the picture. In that hypothetical world, we would essentially have DX target DRM on native Linux and DX continue to target DXG in WSL to share the GPU with the host. I think this further reinforce the point you guys were making that the right place for our current dxgkrnl driver to live in would be /drivers/hyperv/dxgkrnl. In insight, I totally agree 😊.

I think this cover all questions, let me know if I missed anything.

Thanks,
Steve

-----Original Message-----
From: Daniel Vetter <daniel@xxxxxxxx> 
Sent: Tuesday, May 19, 2020 4:01 PM
To: Dave Airlie <airlied@xxxxxxxxx>
Cc: Sasha Levin <sashal@xxxxxxxxxx>; linux-hyperv@xxxxxxxxxxxxxxx; Stephen Hemminger <sthemmin@xxxxxxxxxxxxx>; Ursulin, Tvrtko <tvrtko.ursulin@xxxxxxxxx>; Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>; Haiyang Zhang <haiyangz@xxxxxxxxxxxxx>; LKML <linux-kernel@xxxxxxxxxxxxxxx>; dri-devel <dri-devel@xxxxxxxxxxxxxxxxxxxxx>; Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>; Steve Pronovost <spronovo@xxxxxxxxxxxxx>; Linux Fbdev development list <linux-fbdev@xxxxxxxxxxxxxxx>; Iouri Tarassov <iourit@xxxxxxxxxxxxx>; Deucher, Alexander <alexander.deucher@xxxxxxx>; KY Srinivasan <kys@xxxxxxxxxxxxx>; Wei Liu <wei.liu@xxxxxxxxxx>; Hawking Zhang <Hawking.Zhang@xxxxxxx>
Subject: [EXTERNAL] Re: [RFC PATCH 0/4] DirectX on Linux

On Wed, May 20, 2020 at 12:42 AM Dave Airlie <airlied@xxxxxxxxx> wrote:
>
> On Wed, 20 May 2020 at 02:33, Sasha Levin <sashal@xxxxxxxxxx> wrote:
> >
> > There is a blog post that goes into more detail about the bigger 
> > picture, and walks through all the required pieces to make this 
> > work. It is available here:
> > https://nam06.safelinks.protection.outlook.com/?url=https%3A%2F%2Fde
> > vblogs.microsoft.com%2Fdirectx%2Fdirectx-heart-linux&amp;data=02%7C01%7Cspronovo%40microsoft.com%7C3f18e46192b24cccf6a008d7fc489063%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C637255260910730243&amp;sdata=IRRknzg%2F6Myzj3JXESN7GgmN6AcUV3DxhL95P%2ButtCw%3D&amp;reserved=0 . The rest of this cover letter will focus on the Linux Kernel bits.
> >
> > Overview
> > ========
> >
> > This is the first draft of the Microsoft Virtual GPU (vGPU) driver. 
> > The driver exposes a paravirtualized GPU to user mode applications 
> > running in a virtual machine on a Windows host. This enables 
> > hardware acceleration in environment such as WSL (Windows Subsystem 
> > for Linux) where the Linux virtual machine is able to share the GPU 
> > with the Windows host.
> >
> > The projection is accomplished by exposing the WDDM (Windows Display 
> > Driver Model) interface as a set of IOCTL. This allows APIs and user 
> > mode driver written against the WDDM GPU abstraction on Windows to 
> > be ported to run within a Linux environment. This enables the port 
> > of the
> > D3D12 and DirectML APIs as well as their associated user mode driver 
> > to Linux. This also enables third party APIs, such as the popular 
> > NVIDIA Cuda compute API, to be hardware accelerated within a WSL environment.
> >
> > Only the rendering/compute aspect of the GPU are projected to the 
> > virtual machine, no display functionality is exposed. Further, at 
> > this time there are no presentation integration. So although the 
> > D3D12 API can be use to render graphics offscreen, there is no path 
> > (yet) for pixel to flow from the Linux environment back onto the 
> > Windows host desktop. This GPU stack is effectively side-by-side 
> > with the native Linux graphics stack.
>
> Okay I've had some caffiene and absorbed some more of this.
>
> This is a driver that connects a binary blob interface in the Windows 
> kernel drivers to a binary blob that you run inside a Linux guest.
> It's a binary transport between two binary pieces. Personally this 
> holds little of interest to me, I can see why it might be nice to have 
> this upstream, but I don't forsee any other Linux distributor ever 
> enabling it or having to ship it, it's purely a WSL2 pipe. I'm not 
> saying I'd be happy to see this in the tree, since I don't see the 
> value of maintaining it upstream, but it probably should just exists 
> in a drivers/hyperv type area.

Yup as-is (especially with the goal of this being aimed at ml/compute
only) drivers/hyperv sounds a bunch more reasonable than drivers/gpu.

> Having said that, I hit one stumbling block:
> "Further, at this time there are no presentation integration. "
>
> If we upstream this driver as-is into some hyperv specific place, and 
> you decide to add presentation integration this is more than likely 
> going to mean you will want to interact with dma-bufs and dma-fences.
> If the driver is hidden away in a hyperv place it's likely we won't 
> even notice that feature landing until it's too late.

I've recently added regex matches to MAINTAINERS so we'll see dma_buf/fence/anything show up on dri-devel. So that part is solved hopefully.

> I would like to see a coherent plan for presentation support (not 
> code, just an architectural diagram), because I think when you 
> contemplate how that works it will change the picture of how this 
> driver looks and intergrates into the rest of the Linux graphics 
> ecosystem.

Yeah once we have the feature-creep to presentation support all the integration fun starts, with all the questions about "why does this not look like any other linux gpu driver". We have that already with nvidia insisting they just can't implement any of the upstream gpu uapi we have, but at least they're not in-tree, so not our problem from an upstream maintainership pov.

But once this dx12 pipe is landed and then we want to extend it it's still going to have all the "we can't ever release the sources to any of the parts we usually expect to be open for gpu drivers in upstream"
problems. Then we're stuck at a rather awkward point of why one vendor gets an exception and all the others dont.

> As-is I'd rather this didn't land under my purview, since I don't see 
> the value this adds to the Linux ecosystem at all, and I think it's 
> important when putting a burden on upstream that you provide some 
> value.

Well there is some in the form of "more hw/platform support". But given that gpus evolved rather fast, including the entire integration ecosystem (it's by far not just the hw drivers that move quickly). So that value deprecates a lot faster than for other kernel subsystems.
And all that's left is the pain of not breaking anything without actually being able to evolve the overall stack in any meaningful way.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - 
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+fwll.ch%2F&amp;data=02%7C01%7Cspronovo%40microsoft.com%7C3f18e46192b24c
+ccf6a008d7fc489063%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C6372552
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