Hi Am 19.05.20 um 18:32 schrieb Sasha Levin: > There is a blog post that goes into more detail about the bigger > picture, and walks through all the required pieces to make this work. It > is available here: > https://devblogs.microsoft.com/directx/directx-heart-linux . The rest of > this cover letter will focus on the Linux Kernel bits. That's quite a surprise. Thanks for your efforts to contribute. > > Overview > ======== > > This is the first draft of the Microsoft Virtual GPU (vGPU) driver. The > driver exposes a paravirtualized GPU to user mode applications running > in a virtual machine on a Windows host. This enables hardware > acceleration in environment such as WSL (Windows Subsystem for Linux) > where the Linux virtual machine is able to share the GPU with the > Windows host. > > The projection is accomplished by exposing the WDDM (Windows Display > Driver Model) interface as a set of IOCTL. This allows APIs and user > mode driver written against the WDDM GPU abstraction on Windows to be > ported to run within a Linux environment. This enables the port of the > D3D12 and DirectML APIs as well as their associated user mode driver to > Linux. This also enables third party APIs, such as the popular NVIDIA > Cuda compute API, to be hardware accelerated within a WSL environment. > > Only the rendering/compute aspect of the GPU are projected to the > virtual machine, no display functionality is exposed. Further, at this > time there are no presentation integration. So although the D3D12 API > can be use to render graphics offscreen, there is no path (yet) for > pixel to flow from the Linux environment back onto the Windows host > desktop. This GPU stack is effectively side-by-side with the native > Linux graphics stack. > > The driver creates the /dev/dxg device, which can be opened by user mode > application and handles their ioctls. The IOCTL interface to the driver > is defined in dxgkmthk.h (Dxgkrnl Graphics Port Driver ioctl > definitions). The interface matches the D3DKMT interface on Windows. > Ioctls are implemented in ioctl.c. Echoing what others said, you're not making a DRM driver. The driver should live outside of the DRM code. I have one question about the driver API: on Windows, DirectX versions are loosly tied to Windows releases. So I guess you can change the kernel interface among DirectX versions? If so, how would this work on Linux in the long term? If there ever is a DirectX 13 or 14 with incompatible kernel interfaces, how would you plan to update the Linux driver? Best regards Thomas > > When a VM starts, hyper-v on the host adds virtual GPU devices to the VM > via the hyper-v driver. The host offers several VM bus channels to the > VM: the global channel and one channel per virtual GPU, assigned to the > VM. > > The driver registers with the hyper-v driver (hv_driver) for the arrival > of VM bus channels. dxg_probe_device recognizes the vGPU channels and > creates the corresponding objects (dxgadapter for vGPUs and dxgglobal > for the global channel). > > The driver uses the hyper-V VM bus interface to communicate with the > host. dxgvmbus.c implements the communication interface. > > The global channel has 8GB of IO space assigned by the host. This space > is managed by the host and used to give the guest direct CPU access to > some allocations. Video memory is allocated on the host except in the > case of existing_sysmem allocations. The Windows host allocates memory > for the GPU on behalf of the guest. The Linux guest can access that > memory by mapping GPU virtual address to allocations and then > referencing those GPU virtual address from within GPU command buffers > submitted to the GPU. For allocations which require CPU access, the > allocation is mapped by the host into a location in the 8GB of IO space > reserved in the guest for that purpose. The Windows host uses the nested > CPU page table to ensure that this guest IO space always map to the > correct location for the allocation as it may migrate between dedicated > GPU memory (e.g. VRAM, firmware reserved DDR) and shared system memory > (regular DDR) over its lifetime. The Linux guest maps a user mode CPU > virtual address to an allocation IO space range for direct access by > user mode APIs and drivers. > > > > Implementation of LX_DXLOCK2 ioctl > ================================== > > We would appreciate your feedback on the implementation of the > LX_DXLOCK2 ioctl. > > This ioctl is used to get a CPU address to an allocation, which is > resident in video/system memory on the host. The way it works: > > 1. The driver sends the Lock message to the host > > 2. The host allocates space in the VM IO space and maps it to the > allocation memory > > 3. The host returns the address in IO space for the mapped allocation > > 4. The driver (in dxg_map_iospace) allocates a user mode virtual address > range using vm_mmap and maps it to the IO space using > io_remap_ofn_range) > > 5. The VA is returned to the application > > > > Internal objects > ================ > > The following objects are created by the driver (defined in dxgkrnl.h): > > - dxgadapter - represents a virtual GPU > > - dxgprocess - tracks per process state (handle table of created > objects, list of objects, etc.) > > - dxgdevice - a container for other objects (contexts, paging queues, > allocations, GPU synchronization objects) > > - dxgcontext - represents thread of GPU execution for packet > scheduling. > > - dxghwqueue - represents thread of GPU execution of hardware scheduling > > - dxgallocation - represents a GPU accessible allocation > > - dxgsyncobject - represents a GPU synchronization object > > - dxgresource - collection of dxgalloction objects > > - dxgsharedresource, dxgsharedsyncobj - helper objects to share objects > between different dxgdevice objects, which can belong to different > processes > > > > Object handles > ============== > > All GPU objects, created by the driver, are accessible by a handle > (d3dkmt_handle). Each process has its own handle table, which is > implemented in hmgr.c. For each API visible object, created by the > driver, there is an object, created on the host. For example, the is a > dxgprocess object on the host for each dxgprocess object in the VM, etc. > The object handles have the same value in the host and the VM, which is > done to avoid translation from the guest handles to the host handles. > > > > Signaling CPU events by the host > ================================ > > The WDDM interface provides a way to signal CPU event objects when > execution of a context reached certain point. The way it is implemented: > > - application sends an event_fd via ioctl to the driver > > - eventfd_ctx_get is used to get a pointer to the file object > (eventfd_ctx) > > - the pointer to sent the host via a VM bus message > > - when GPU execution reaches a certain point, the host sends a message > to the VM with the event pointer > > - signal_guest_event() handles the messages and eventually > eventfd_signal() is called. > > > Sasha Levin (4): > gpu: dxgkrnl: core code > gpu: dxgkrnl: hook up dxgkrnl > Drivers: hv: vmbus: hook up dxgkrnl > gpu: dxgkrnl: create a MAINTAINERS entry > > MAINTAINERS | 7 + > drivers/gpu/Makefile | 2 +- > drivers/gpu/dxgkrnl/Kconfig | 10 + > drivers/gpu/dxgkrnl/Makefile | 12 + > drivers/gpu/dxgkrnl/d3dkmthk.h | 1635 +++++++++ > drivers/gpu/dxgkrnl/dxgadapter.c | 1399 ++++++++ > drivers/gpu/dxgkrnl/dxgkrnl.h | 913 ++++++ > drivers/gpu/dxgkrnl/dxgmodule.c | 692 ++++ > drivers/gpu/dxgkrnl/dxgprocess.c | 355 ++ > drivers/gpu/dxgkrnl/dxgvmbus.c | 2955 +++++++++++++++++ > drivers/gpu/dxgkrnl/dxgvmbus.h | 859 +++++ > drivers/gpu/dxgkrnl/hmgr.c | 593 ++++ > drivers/gpu/dxgkrnl/hmgr.h | 107 + > drivers/gpu/dxgkrnl/ioctl.c | 5269 ++++++++++++++++++++++++++++++ > drivers/gpu/dxgkrnl/misc.c | 280 ++ > drivers/gpu/dxgkrnl/misc.h | 288 ++ > drivers/video/Kconfig | 2 + > include/linux/hyperv.h | 16 + > 18 files changed, 15393 insertions(+), 1 deletion(-) > create mode 100644 drivers/gpu/dxgkrnl/Kconfig > create mode 100644 drivers/gpu/dxgkrnl/Makefile > create mode 100644 drivers/gpu/dxgkrnl/d3dkmthk.h > create mode 100644 drivers/gpu/dxgkrnl/dxgadapter.c > create mode 100644 drivers/gpu/dxgkrnl/dxgkrnl.h > create mode 100644 drivers/gpu/dxgkrnl/dxgmodule.c > create mode 100644 drivers/gpu/dxgkrnl/dxgprocess.c > create mode 100644 drivers/gpu/dxgkrnl/dxgvmbus.c > create mode 100644 drivers/gpu/dxgkrnl/dxgvmbus.h > create mode 100644 drivers/gpu/dxgkrnl/hmgr.c > create mode 100644 drivers/gpu/dxgkrnl/hmgr.h > create mode 100644 drivers/gpu/dxgkrnl/ioctl.c > create mode 100644 drivers/gpu/dxgkrnl/misc.c > create mode 100644 drivers/gpu/dxgkrnl/misc.h > -- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Maxfeldstr. 5, 90409 Nürnberg, Germany (HRB 36809, AG Nürnberg) Geschäftsführer: Felix Imendörffer
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