Re: [PATCH 2/2] radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG

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On Mon, Jul 30, 2012 at 12:52 PM, Jerome Glisse <j.glisse@xxxxxxxxx> wrote:
> On Mon, Jul 30, 2012 at 12:16 PM, Alex Deucher <alexdeucher@xxxxxxxxx> wrote:
>> On Mon, Jul 30, 2012 at 12:03 PM, Alex Deucher <alexdeucher@xxxxxxxxx> wrote:
>>> On Mon, Jul 30, 2012 at 11:48 AM, Marek Olšák <maraeo@xxxxxxxxx> wrote:
>>>> On Mon, Jul 30, 2012 at 4:56 PM, Jerome Glisse <j.glisse@xxxxxxxxx> wrote:
>>>>> On Sun, Jul 29, 2012 at 1:04 PM, Marek Olšák <maraeo@xxxxxxxxx> wrote:
>>>>>> If we don't need stencil, don't allocate it.
>>>>>> If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth.
>>>>>>
>>>>>> v2: actually do it correctly
>>>>>
>>>>> Big NAK
>>>>>
>>>>> We need to allocate stencil and depth no matter what. Otherwise it
>>>>> will lockup. You can take a look by poisonning the surface and see
>>>>> that when stencil is disabled or depth is disabled the hw still write
>>>>> to it.
>>>>
>>>> :)
>>>>
>>>> If what you say is true, then we're in a big trouble. Regardless of
>>>> this patch, we're in it right now, because we cannot fully disable
>>>> depth or stencil if the user binds a NULL zbuffer. That's clearly the
>>>> kind of issue that cannot be fixed in the allocator code and should be
>>>> fixed in r600g where the hardware is programmed.
>>>>
>>>> I *think* that the correct way to disable Z or stencil is to set the
>>>> Z_INVALID or STENCIL_INVALID format, respectively, and not by
>>>> disabling reads and writes. (cc'ing Alex to confirm that if he can). I
>>>> don't think the hardware designers have added those "invalid" formats
>>>> just for the lulz. Please see my latest kernel patch "drm/radeon/kms:
>>>> allow "invalid" DB formats as a means to disable DB" that tries to
>>>> address this issue.
>>>
>>> That is correct.  I just verified with the hw team.  If you allocate
>>> both buffers there are some restrictions in that they share tiling
>>> parameters, but you can set either buffer to _INVALID and allocate one
>>> or the other independently.
>>
>> Some further clarifications from the hw team.  If you want to have
>> truly independent z and stencil buffers that allows for mixing and
>> matching, you need to make sure that any z and stencil buffer that can
>> be bound together must share the same addressing parameters (except
>> tile split), and you must disable the htile buffer on evergreen and
>> before (DB_Z_INFO.TILE_SURFACE_ENABLE=0) or disable the htile buffer
>> for stencil on cayman and newer
>> (DB_STENCIL_INFO.TILE_STENCIL_DISABLE=1).  If you are only interested
>> in unbinding z or stencil independently (but not mixing and matching)
>> then you don't need to the above restrictions on the htile buffer.
>> You can do so by setting the format to INVALID.
>>
>> Alex
>
> Well somehow i can't reproduce might have been fixed by something like
> render backend fix. I should have write down how i saw this back in
> the day.

I think it was related to tiling.  I remember you mentioning something
about that at the time.

Alex
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