Hey Rob, Op 13-07-12 17:38, Rob Clark schreef: > ... > +/** > + * dma_buf_attach_fence - Attach a fence to a dma-buf. > + * > + * @buf: the dma-buf to attach to > + * @fence: the fence to attach > + * > + * A fence can only be attached to a single dma-buf. The dma-buf takes > + * ownership of the fence, which is unref'd when the fence is signaled. > + * The fence takes a reference to the dma-buf so the buffer will not be > + * freed while there is a pending fence. > + */ > +int dma_buf_attach_fence(struct dma_buf *buf, struct dma_fence *fence) > +{ > + unsigned long flags; > + int ret = -EINVAL; > + > + if (WARN_ON(!buf || !fence)) > + return -EINVAL; > + > + spin_lock_irqsave(&fence->event_queue.lock, flags); > + if (!fence->attached) { > + get_dma_buf(buf); > + fence->attached = true; > + list_add(&fence->list_node, &buf->fence_list); > + ret = 0; > + } > + spin_unlock_irqrestore(&fence->event_queue.lock, flags); > + > + return ret; > +} > +EXPORT_SYMBOL_GPL(dma_buf_attach_fence); This design that a fence can only be attached to 1 dmabuf? Wouldn't it be better to kill the fence_list and just create an array of pointers to all the fences attached to current dmabuf? Or some other design that would allow multiple fences to be attached to a single dmabuf, and a single fence to multiple dma-bufs without being attached to all and without too many memory allocations. Maybe we should add a limit in a #define to how many fences can be attached to a single dmabuf? More than 4 fences on a single dma-buf is likely overkill, but I don't want to place a limit yet on how many dma-bufs can attach to a single fence. > +/** > + * dma_buf_get_fence - Get the most recent pending fence attached to the > + * dma-buf. > + * > + * @buf: the dma-buf whose fence to get > + * > + * If this returns NULL, there are no pending fences. Otherwise this > + * takes a reference to the returned fence, so the caller must later > + * call dma_fence_put() to release the reference. > + */ > +struct dma_fence *dma_buf_get_fence(struct dma_buf *buf) > +{ > + struct dma_fence *fence = NULL; > + unsigned long flags; > + > + if (WARN_ON(!buf)) > + return ERR_PTR(-EINVAL); > + > + spin_lock_irqsave(&fence->event_queue.lock, flags); > + if (!list_empty(&buf->fence_list)) { > + fence = list_first_entry(&buf->fence_list, > + struct dma_fence, list_node); > + dma_fence_get(fence); > + } > + spin_unlock_irqrestore(&fence->event_queue.lock, flags); > + > + return fence; > +} > +EXPORT_SYMBOL_GPL(dma_buf_get_fence); Would mean obsoleting this function, since there's no longer a single fence. > + * dma_fence_put - Release a reference to the fence. > + */ > +void dma_fence_put(struct dma_fence *fence) > +{ > + WARN_ON(!fence); > + kref_put(&fence->refcount, release_fence); > +} > +EXPORT_SYMBOL_GPL(dma_fence_put); Make this inline? > +/** > + * dma_fence_get - Take a reference to the fence. > + * > + * In most cases this is used only internally by dma-fence. > + */ > +void dma_fence_get(struct dma_fence *fence) > +{ > + WARN_ON(!fence); > + kref_get(&fence->refcount); > +} > +EXPORT_SYMBOL_GPL(dma_fence_get); Same. > +/** > + * dma_fence_add_callback - Add a callback to be called when the fence > + * is signaled. > + * > + * @fence: The fence to wait on > + * @cb: The callback to register > + * > + * Any number of callbacks can be registered to a fence, but a callback > + * can only be registered to once fence at a time. > + * > + * Note that the callback can be called from an atomic context. If > + * fence is already signaled, this function will return -ENOENT (and > + * *not* call the callback) > + */ > +int dma_fence_add_callback(struct dma_fence *fence, > + struct dma_fence_cb *cb) > +{ > + unsigned long flags; > + int ret; > + > + if (WARN_ON(!fence || !cb)) > + return -EINVAL; > + > + ret = check_signaling(fence); > + > + spin_lock_irqsave(&fence->event_queue.lock, flags); > + if (ret == -ENOENT) { > + /* if state changed while we dropped the lock, dispatch now */ > + signal_fence(fence); > + } else if (!fence->signaled && !ret) { > + dma_fence_get(fence); > + cb->fence = fence; > + __add_wait_queue(&fence->event_queue, &cb->base); > + ret = 0; > + } else { > + ret = -EINVAL; > + } > + spin_unlock_irqrestore(&fence->event_queue.lock, flags); Unconditionally taking same spinlock twice seems a bit overkill, maybe just drop it in check_signalling if needed? Some standardized base for hardware dma-buf fence objects would also be nice, it will make implementing it for drm a lot easier. ~Maarten _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel