From: Alex Deucher <alexander.deucher@xxxxxxx> Adds documentation to most of the functions in radeon_ring.c Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> --- drivers/gpu/drm/radeon/radeon_ring.c | 374 +++++++++++++++++++++++++++++++++- 1 files changed, 373 insertions(+), 1 deletions(-) diff --git a/drivers/gpu/drm/radeon/radeon_ring.c b/drivers/gpu/drm/radeon/radeon_ring.c index 0826e77..2a0febf 100644 --- a/drivers/gpu/drm/radeon/radeon_ring.c +++ b/drivers/gpu/drm/radeon/radeon_ring.c @@ -39,6 +39,24 @@ */ int radeon_debugfs_sa_init(struct radeon_device *rdev); +/** + * radeon_ib_get - request an IB (Indirect Buffer) + * + * @rdev: radeon_device pointer + * @ring: ring index the IB is associated with + * @ib: IB object returned + * @size: requested IB size + * + * Request an IB (all asics). IBs are allocated using the + * suballocator. + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_get(struct radeon_device *rdev, int ring, struct radeon_ib *ib, unsigned size) { @@ -67,6 +85,20 @@ int radeon_ib_get(struct radeon_device *rdev, int ring, return 0; } +/** + * radeon_ib_free - free an IB (Indirect Buffer) + * + * @rdev: radeon_device pointer + * @ib: IB object to free + * + * Free an IB (all asics). + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ void radeon_ib_free(struct radeon_device *rdev, struct radeon_ib *ib) { radeon_semaphore_free(rdev, &ib->semaphore, ib->fence); @@ -74,6 +106,21 @@ void radeon_ib_free(struct radeon_device *rdev, struct radeon_ib *ib) radeon_fence_unref(&ib->fence); } +/** + * radeon_ib_schedule - schedule an IB (Indirect Buffer) on the ring + * + * @rdev: radeon_device pointer + * @ib: IB object to schedule + * + * Schedule an IB on the associated ring (all asics). + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_schedule(struct radeon_device *rdev, struct radeon_ib *ib) { struct radeon_ring *ring = &rdev->ring[ib->ring]; @@ -116,6 +163,21 @@ int radeon_ib_schedule(struct radeon_device *rdev, struct radeon_ib *ib) return 0; } +/** + * radeon_ib_pool_init - Init the IB (Indirect Buffer) pool + * + * @rdev: radeon_device pointer + * + * Initialize the suballocator to manage a pool of memory + * for use as IBs (all asics). + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_pool_init(struct radeon_device *rdev) { int r; @@ -136,6 +198,20 @@ int radeon_ib_pool_init(struct radeon_device *rdev) return 0; } +/** + * radeon_ib_pool_fini - Free the IB (Indirect Buffer) pool + * + * @rdev: radeon_device pointer + * + * Tear down the suballocator managing the pool of memory + * for use as IBs (all asics). + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ void radeon_ib_pool_fini(struct radeon_device *rdev) { if (rdev->ib_pool_ready) { @@ -144,16 +220,64 @@ void radeon_ib_pool_fini(struct radeon_device *rdev) } } +/** + * radeon_ib_pool_start - Start the IB (Indirect Buffer) pool + * + * @rdev: radeon_device pointer + * + * Start the suballocator that manages pool of memory + * used for IBs (all asics). Used to start the IB pool on + * device startup and resume. + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_pool_start(struct radeon_device *rdev) { return radeon_sa_bo_manager_start(rdev, &rdev->ring_tmp_bo); } +/** + * radeon_ib_pool_suspend - Suspend the IB (Indirect Buffer) pool + * + * @rdev: radeon_device pointer + * + * Stop the suballocator that manages the pool of memory + * used as IBs (all asics). Used to stop the IB pool on + * device suspend. + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_pool_suspend(struct radeon_device *rdev) { return radeon_sa_bo_manager_suspend(rdev, &rdev->ring_tmp_bo); } +/** + * radeon_ib_ring_tests - Test IBs (Indirect Buffer) on all + * relevant rings + * + * @rdev: radeon_device pointer + * + * Execute a test IB on the rings (all asics). Used to test + * if IBs are working on the rings at device startup and resume. + * Returns 0 on success, error on failure. + * IBs (Indirect Buffers) and areas of GPU accessible memory where + * commands are stored. You can put a pointer to the IB in the + * command ring and the hw will fetch the commands from the IB + * and execute them. Generally userspace acceleration drivers + * produce command buffers which are send to the kernel and + * put in IBs for execution by the requested ring. + */ int radeon_ib_ring_tests(struct radeon_device *rdev) { unsigned i; @@ -189,6 +313,24 @@ int radeon_ib_ring_tests(struct radeon_device *rdev) */ int radeon_debugfs_ring_init(struct radeon_device *rdev, struct radeon_ring *ring); +/** + * radeon_ring_write - write a value to the ring + * + * @ring: radeon_ring structure holding ring information + * @v: dword (dw) value to write + * + * Write a value to the requested ring buffer (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_write(struct radeon_ring *ring, uint32_t v) { #if DRM_DEBUG_CODE @@ -202,6 +344,25 @@ void radeon_ring_write(struct radeon_ring *ring, uint32_t v) ring->ring_free_dw--; } +/** + * radeon_ring_index - look up the index of the requested ring + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Look up the index of the requested ring object (all asics). + * Returns the index of the requested ring object. + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ int radeon_ring_index(struct radeon_device *rdev, struct radeon_ring *ring) { /* r1xx-r5xx only has CP ring */ @@ -217,6 +378,24 @@ int radeon_ring_index(struct radeon_device *rdev, struct radeon_ring *ring) return RADEON_RING_TYPE_GFX_INDEX; } +/** + * radeon_ring_free_size - update the free size + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Update the free dw slots in the ring buffer (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_free_size(struct radeon_device *rdev, struct radeon_ring *ring) { u32 rptr; @@ -235,7 +414,26 @@ void radeon_ring_free_size(struct radeon_device *rdev, struct radeon_ring *ring) } } - +/** + * radeon_ring_alloc - allocate space on the ring buffer + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * @ndw: number of dwords to allocate in the ring buffer + * + * Allocate @ndw dwords in the ring buffer (all asics). + * Returns 0 on success, error on failure. + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ int radeon_ring_alloc(struct radeon_device *rdev, struct radeon_ring *ring, unsigned ndw) { int r; @@ -257,6 +455,27 @@ int radeon_ring_alloc(struct radeon_device *rdev, struct radeon_ring *ring, unsi return 0; } +/** + * radeon_ring_lock - lock the ring and allocate space on it + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * @ndw: number of dwords to allocate in the ring buffer + * + * Lock the ring and allocate @ndw dwords in the ring buffer + * (all asics). + * Returns 0 on success, error on failure. + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ int radeon_ring_lock(struct radeon_device *rdev, struct radeon_ring *ring, unsigned ndw) { int r; @@ -270,6 +489,26 @@ int radeon_ring_lock(struct radeon_device *rdev, struct radeon_ring *ring, unsig return 0; } +/** + * radeon_ring_commit - tell the GPU to execute the new + * commands on the ring buffer + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Update the wptr (write pointer) to tell the GPU to + * execute new commands on the ring buffer (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_commit(struct radeon_device *rdev, struct radeon_ring *ring) { unsigned count_dw_pad; @@ -286,23 +525,95 @@ void radeon_ring_commit(struct radeon_device *rdev, struct radeon_ring *ring) (void)RREG32(ring->wptr_reg); } +/** + * radeon_ring_unlock_commit - tell the GPU to execute the new + * commands on the ring buffer and unlock it + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Call radeon_ring_commit() then unlock the ring (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_unlock_commit(struct radeon_device *rdev, struct radeon_ring *ring) { radeon_ring_commit(rdev, ring); mutex_unlock(&rdev->ring_lock); } +/** + * radeon_ring_undo - reset the wptr + * + * @ring: radeon_ring structure holding ring information + * + * Reset the driver's copy of the wtpr (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_undo(struct radeon_ring *ring) { ring->wptr = ring->wptr_old; } +/** + * radeon_ring_unlock_undo - reset the wptr and unlock the ring + * + * @ring: radeon_ring structure holding ring information + * + * Call radeon_ring_undo() then unlock the ring (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_unlock_undo(struct radeon_device *rdev, struct radeon_ring *ring) { radeon_ring_undo(ring); mutex_unlock(&rdev->ring_lock); } +/** + * radeon_ring_force_activity - add some nop packets to the ring + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Add some nop packets to the ring to force activity (all asics). + * Used for lockup detection to see if the rptr is advancing. + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_force_activity(struct radeon_device *rdev, struct radeon_ring *ring) { int r; @@ -317,6 +628,23 @@ void radeon_ring_force_activity(struct radeon_device *rdev, struct radeon_ring * } } +/** + * radeon_ring_force_activity - update lockup variables + * + * @ring: radeon_ring structure holding ring information + * + * Update the last rptr value and timestamp (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_lockup_update(struct radeon_ring *ring) { ring->last_rptr = ring->rptr; @@ -370,6 +698,32 @@ bool radeon_ring_test_lockup(struct radeon_device *rdev, struct radeon_ring *rin return false; } +/** + * radeon_ring_init - init driver ring struct. + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * @ring_size: size of the ring + * @rptr_offs: offset of the rptr writeback location in the WB buffer + * @rptr_reg: MMIO offset of the rptr register + * @wptr_reg: MMIO offset of the wptr register + * @ptr_reg_shift: bit offset of the rptr/wptr values + * @ptr_reg_mask: bit mask of the rptr/wptr values + * @nop: nop packet for this ring + * + * Initialize the driver information for the selected ring (all asics). + * Returns 0 on success, error on failure. + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ int radeon_ring_init(struct radeon_device *rdev, struct radeon_ring *ring, unsigned ring_size, unsigned rptr_offs, unsigned rptr_reg, unsigned wptr_reg, u32 ptr_reg_shift, u32 ptr_reg_mask, u32 nop) @@ -418,6 +772,24 @@ int radeon_ring_init(struct radeon_device *rdev, struct radeon_ring *ring, unsig return 0; } +/** + * radeon_ring_fini - tear down the driver ring struct. + * + * @rdev: radeon_device pointer + * @ring: radeon_ring structure holding ring information + * + * Tear down the driver information for the selected ring (all asics). + * Most engines on the GPU are fed via ring buffers. Ring + * buffers are areas of GPU accessible memory that the host + * writes commands into and the GPU reads commands out of. + * There is a rptr (read pointer) that determines where the + * GPU is currently reading, and a wptr (write pointer) + * which determines where the host has written. When the + * pointers are equal, the ring is idle. When the host + * writes commands to the ring buffer, it increments the + * wptr. The GPU then starts fetching commands and executes + * them until the pointers are equal again. + */ void radeon_ring_fini(struct radeon_device *rdev, struct radeon_ring *ring) { int r; -- 1.7.7.5 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel