On 06/27/2012 08:29 AM, Hiroshi Doyu wrote: > Could you explain a bit more why you want carveout size on per-board basis? Different boards have different amounts of memory, and are sometimes targeted at different use-cases (e.g. server with simple display buffer, vs. consumer-oriented device intended to play games with OpenGL allocating lots of textures). _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel