[PATCH 2/3] intel: wait render header updates

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make headers_install in kernel. Copy to here.

Signed-off-by: Ben Widawsky <ben@xxxxxxxxxxxx>
---
 include/drm/i915_drm.h |   11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/include/drm/i915_drm.h b/include/drm/i915_drm.h
index 725a8de..1881f8a 100644
--- a/include/drm/i915_drm.h
+++ b/include/drm/i915_drm.h
@@ -192,6 +192,7 @@ typedef struct _drm_i915_sarea {
 #define DRM_I915_GEM_EXECBUFFER2	0x29
 #define DRM_I915_GET_SPRITE_COLORKEY	0x2a
 #define DRM_I915_SET_SPRITE_COLORKEY	0x2b
+#define DRM_I915_GEM_WAIT	0x2c
 
 #define DRM_IOCTL_I915_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t)
 #define DRM_IOCTL_I915_FLUSH		DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH)
@@ -235,6 +236,7 @@ typedef struct _drm_i915_sarea {
 #define DRM_IOCTL_I915_OVERLAY_ATTRS	DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs)
 #define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
 #define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
+#define DRM_IOCTL_I915_GEM_WAIT		DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait)
 
 /* Allow drivers to submit batchbuffers directly to hardware, relying
  * on the security mechanisms provided by hardware.
@@ -290,6 +292,7 @@ typedef struct drm_i915_irq_wait {
 #define I915_PARAM_HAS_GEN7_SOL_RESET	 16
 #define I915_PARAM_HAS_LLC     	 	 17
 #define I915_PARAM_HAS_ALIASING_PPGTT	 18
+#define I915_PARAM_HAS_WAIT_TIMEOUT	 19
 
 typedef struct drm_i915_getparam {
 	int param;
@@ -878,4 +881,12 @@ struct drm_intel_sprite_colorkey {
 	__u32 flags;
 };
 
+struct drm_i915_gem_wait {
+	/** Handle of BO we shall wait on */
+	__u32 bo_handle;
+	__u32 flags;
+	/** Number of nanoseconds to wait, Returns time remaining. */
+	__u64 timeout_ns;
+};
+
 #endif				/* _I915_DRM_H_ */
-- 
1.7.10.3

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