Comment # 37
on bug 111763
from Andrew Sheldon
(In reply to Daniel Suarez from comment #33) > That workaround delays the hangs af best, and I have gotten hangs from > OpenGl Games and also by using amdvlk. > Those hangs shouldn't be SDMA related, however. If you are getting hangs from specific games, report them on the corresponding bug tracker (https://gitlab.freedesktop.org/mesa/mesa for OGL and RADV, https://github.com/GPUOpen-Drivers/AMDVLK/issues for AMDVLK). I suggest using RADV_PERFTEST=aco with mesa-git for the most stable Vulkan experience (or try the AMDGPU-PRO Vulkan driver). There's also the "divide error" random hang issue, but it shouldn't be related to SDMA either.
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