After dropping the reference of object fence in the loop, it should be set to NULL to protecting dropping its reference again outside the loop. Signed-off-by: Pan Bian <bianpan2016@xxxxxxx> --- drivers/gpu/drm/amd/amdgpu/amdgpu_benchmark.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_benchmark.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_benchmark.c index 649e68c4479b..3174093f35f3 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_benchmark.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_benchmark.c @@ -47,6 +47,7 @@ static int amdgpu_benchmark_do_move(struct amdgpu_device *adev, unsigned size, if (r) goto exit_do_move; dma_fence_put(fence); + fence = NULL; } end_jiffies = jiffies; r = jiffies_to_msecs(end_jiffies - start_jiffies); -- 2.7.4 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel