[Bug 50149] Faulty shaders on RS600

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https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #9 from Tom Stellard <tstellar@xxxxxxxxx> 2012-05-28 17:14:51 PDT ---
(In reply to comment #5)
> compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
> Using a dummy shader instead.
> 
> This is an error reported by Lightsmark when using Mesa version
> git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly
> though. Tried the Lightsmark on other r300-series GPU and it worked perfectly
> (not sure which version of Mesa stack though, its my GFs PC).
> 
> Any more things i can debug to make a report more usefull?

Can you set the environment variable RADEON_DEBUG=fp and post the output from
lightsmark?

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