[Bug 50149] Faulty shaders on RS600

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https://bugs.freedesktop.org/show_bug.cgi?id=50149

Roman Šmakal <schmakerisko@xxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|8.0                         |git

--- Comment #5 from Roman Šmakal <schmakerisko@xxxxxxxxx> 2012-05-26 04:13:01 PDT ---
compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.

This is an error reported by Lightsmark when using Mesa version
git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly
though. Tried the Lightsmark on other r300-series GPU and it worked perfectly
(not sure which version of Mesa stack though, its my GFs PC).

Any more things i can debug to make a report more usefull?

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