On Thu, 24 May 2012 21:08:58 +0300 ville.syrjala@xxxxxxxxxxxxxxx wrote: > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > Take fb->offset[0] into account when calculating the linear and tile x/y > offsets. > > For non-tiled surfaces fb->offset[0] is simply added to the linear > byte offset. > > For tiled surfaces treat fb->offsets[0] as a byte offset into the > linearized view of the surface. So we end up converting fb->offsets[0] > into additional x and y offsets. Do you have code using a non-zero offsets[0]? At least for current code that would indicate some kind of problem... though hopefully we'll be adding planar support back again sometime soon. -- Jesse Barnes, Intel Open Source Technology Center _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel