[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler

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https://bugs.freedesktop.org/show_bug.cgi?id=50230

--- Comment #7 from Vadim Girlin <ptpzz@xxxxxxxxx> 2012-05-23 08:22:16 PDT ---
I can't reproduce it neither with latest mesa, nor with 7a75e7d6. 

Do you have any errors in dmesg? You might want to try latest mesa, kernel,
etc. Also you might want to try debug build of the mesa (with --enable-debug)
to see if there are any errors/asserts.

If it doesn't help, please attach the shader dump (output with
"R600_DUMP_SHADERS=1" env var).

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