[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler

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https://bugs.freedesktop.org/show_bug.cgi?id=50230

--- Comment #1 from Vadim Girlin <ptpzz@xxxxxxxxx> 2012-05-22 22:58:23 PDT ---
Created attachment 61997
  --> https://bugs.freedesktop.org/attachment.cgi?id=61997
[PATCH] Revert "r600g: set round_mode to truncate and get rid of  tgsi_f2i on
evergreen"

I see some regression with both compilers. Have you tested it with non-llvm
compiler? IIRC you are using BARTS card?

It seems the issue is triggered by the combination of commits:

60bf0f05 "r600g: set round_mode to truncate and get rid of tgsi_f2i on
evergreen"  and 
04e32400 "gallium: remove PIPE_SHADER_CAP_OUTPUT_READ".

Reverting any of them fixes the problem for me, I'll try to figure out what
exactly is going wrong. You might want to test the attached patch (reverts
first commit).

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