On 07.05.2012 20:52, Jerome Glisse wrote:
On Mon, May 7, 2012 at 1:59 PM, Jerome Glisse<j.glisse@xxxxxxxxx> wrote:
On 07.05.2012 17:23, Jerome Glisse wrote:
On Mon, May 7, 2012 at 7:42 AM, Christian König<deathsimple@xxxxxxxxxxx>
wrote:
A startover with a new idea for a multiple ring allocator.
Should perform as well as a normal ring allocator as long
as only one ring does somthing, but falls back to a more
complex algorithm if more complex things start to happen.
We store the last allocated bo in last, we always try to allocate
after the last allocated bo. Principle is that in a linear GPU ring
progression was is after last is the oldest bo we allocated and thus
the first one that should no longer be in use by the GPU.
If it's not the case we skip over the bo after last to the closest
done bo if such one exist. If none exist and we are not asked to
block we report failure to allocate.
If we are asked to block we wait on all the oldest fence of all
rings. We just wait for any of those fence to complete.
v2: We need to be able to let hole point to the list_head, otherwise
try free will never free the first allocation of the list. Also
stop calling radeon_fence_signalled more than necessary.
Signed-off-by: Christian König<deathsimple@xxxxxxxxxxx>
Signed-off-by: Jerome Glisse<jglisse@xxxxxxxxxx>
This one is NAK please use my patch. Yes in my patch we never try to
free anything if there is only on sa_bo in the list if you really care
about this it's a one line change:
http://people.freedesktop.org/~glisse/reset5/0001-drm-radeon-multiple-ring-allocator-v2.patch
Nope that won't work correctly, "last" is pointing to the last allocation
and that's the most unlikely to be freed at this time. Also in this version
(like in the one before) radeon_sa_bo_next_hole lets hole point to the
"prev" of the found sa_bo without checking if this isn't the lists head.
That might cause a crash if an to be freed allocation is the first one in
the buffer.
What radeon_sa_bo_try_free would need to do to get your approach working is
to loop over the end of the buffer and also try to free at the beginning,
but saying that keeping the last allocation results in a whole bunch of
extra cases and "if"s, while just keeping a pointer to the "hole" (e.g.
where the next allocation is most likely to succeed) simplifies the code
quite a bit (but I agree that on the down side it makes it harder to
understand).
Your patch here can enter in infinite loop and never return holding
the lock. See below.
[SNIP]
+ } while (radeon_sa_bo_next_hole(sa_manager, fences));
Here you can infinite loop, in the case there is a bunch of hole in
the allocator but none of them allow to full fill the allocation.
radeon_sa_bo_next_hole will keep returning true looping over and over
on all the all. That's why i only restrict my patch to 2 hole skeeping
and then fails the allocation or try to wait. I believe sadly we need
an heuristic and 2 hole skeeping at most sounded like a good one.
Nope, that can't be an infinite loop, cause radeon_sa_bo_next_hole in
conjunction with radeon_sa_bo_try_free are eating up the opportunities for
holes.
Look again, it probably will never loop more than RADEON_NUM_RINGS + 1, with
the exception for allocating in a complete scattered buffer, and even then
it will never loop more often than halve the number of current allocations
(and that is really really unlikely).
Cheers,
Christian.
I looked again and yes it can loop infinitly, think of hole you can
never free ie radeon_sa_bo_try_free can't free anything. This
situation can happen if you have several thread allocating sa bo at
the same time while none of them are yet done with there sa_bo (ie
none have call sa_bo_free yet). I updated a v3 that track oldest and
fix all things you were pointing out above.
No that isn't a problem, radeon_sa_bo_next_hole takes the firsts entries
of the flist, so it only considers holes that have a signaled fence and
so can be freed.
Having multiple threads allocate objects that can't be freed yet will
just result in empty flists, and so radeon_sa_bo_next_hole will return
false, resulting in calling radeon_fence_wait_any with an empty fence
list, which in turn will result in an ENOENT and abortion of allocation
(ok maybe we should catch that and return -ENOMEM instead).
So even the corner cases should now be handled fine.
http://people.freedesktop.org/~glisse/reset5/0001-drm-radeon-multiple-ring-allocator-v3.patch
Cheers,
Jerome
Of course by tracking oldest it defeat the algo so updated patch :
http://people.freedesktop.org/~glisse/reset5/0001-drm-radeon-multiple-ring-allocator-v3.patch
Just fix the corner case of list of single entry.
That still won't work correctly, cause the corner case isn't that there
is just one allocation left on the list, the corner case is that we need
to be able to allocate something before the first sa_bo, just consider
the following with your current implementation:
B F F F F 1 2 3 4 F E
B is the beginning of the buffer.
F is free space.
1,2,3,4 are allocations.
E is the end of the buffer.
So lets say that we have an allocation that won't fit in the free space
between "4" and "E", now even if if radeon_sa_next_hole sets "last" to
1, we aren't able to allocate anything at the beginning of the buffer...
Christian.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel