On 04/23/2012 06:32 PM, Marcin Slusarz wrote: > You can run fs-discard-exit-2 test first - for me it causes instant GPU lockup. > That's because it's designed (but not supposed) to do that, it also locks up with the blob, it's a harmless shader infinite loop. (May be a bug in the MPs or a wrong setting somewhere, but they don't pop the control flow stack if all but killed pixels of a partially killed quad remain on the current execution path). Activated the watchdog on nv50 now, too, if you want to produce the lockup with current mesa git run with NOUVEAU_SHADER_WATCHDOG=0 (yes when we use COMPUTE it will have to be deactivated as well). > Marcin > _______________________________________________ > Nouveau mailing list > Nouveau@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/nouveau > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel