Den 03.07.2019 10.33, skrev Thomas Zimmermann: > The bochs driver (and virtual hardware) requires buffer objects to > reside in video ram to display them to the screen. So it can not > display the framebuffer console because the respective buffer object > is permanently pinned in system memory. > > Using a shadow buffer for the console solves this problem. The console > emulation will pin the buffer object only during updates from the shadow > buffer. Otherwise, the bochs driver can freely relocated the buffer > between system memory and video ram. > > Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> > --- Acked-by: Noralf Trønnes <noralf@xxxxxxxxxxx> _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel