Re: [PATCH 1/4] drm/vmwgfx: Assign eviction priorities to resources

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On Tue, Jun 18, 2019 at 04:14:27PM +0200, Thomas Hellstrom wrote:
> On 6/18/19 3:27 PM, Daniel Vetter wrote:
> > On Tue, Jun 18, 2019 at 03:08:01PM +0200, Thomas Hellstrom wrote:
> > > On 6/18/19 2:19 PM, Daniel Vetter wrote:
> > > > On Tue, Jun 18, 2019 at 11:54:08AM +0100, Emil Velikov wrote:
> > > > > Hi Thomas,
> > > > > 
> > > > > On 2019/06/18, Thomas Hellström (VMware) wrote:
> > > > > > From: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
> > > > > > 
> > > > > > TTM provides a means to assign eviction priorities to buffer object. This
> > > > > > means that all buffer objects with a lower priority will be evicted first
> > > > > > on memory pressure.
> > > > > > Use this to make sure surfaces and in particular non-dirty surfaces are
> > > > > > evicted first. Evicting in particular shaders, cotables and contexts imply
> > > > > > a significant performance hit on vmwgfx, so make sure these resources are
> > > > > > evicted last.
> > > > > > Some buffer objects are sub-allocated in user-space which means we can have
> > > > > > many resources attached to a single buffer object or resource. In that case
> > > > > > the buffer object is given the highest priority of the attached resources.
> > > > > > 
> > > > > > Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
> > > > > > Reviewed-by: Deepak Rawat <drawat@xxxxxxxxxx>
> > > > > Fwiw patches 1-3 are:
> > > > > Reviewed-by: Emil Velikov <emil.velikov@xxxxxxxxxxxxx>
> > > > > 
> > > > > Patch 4 is:
> > > > > Acked-by: Emil Velikov <emil.velikov@xxxxxxxxxxxxx>
> > > > > 
> > > > > Huge thanks for sorting this out.
> > > > Oh, does this mean we can remove the varios master* callbacks from
> > > > drm_driver now? Iirc vmwgfx was the only user, and those callbacks seem
> > > > very tempting to various folks for implementing questionable driver hacks
> > > > ... Happy to type the patches, but maybe simpler if you do that since all
> > > > this gets merged through the vmwgfx tree.
> > > > 
> > > > Cheers, Daniel
> > > In case someone follow this, I'll paste in the commit message of 4/4 which
> > > is the relevant one here..
> > > 
> > > 8<--------------------------------------------
> > > 
> > > At one point, the GPU command verifier and user-space handle manager
> > > couldn't properly protect GPU clients from accessing each other's data.
> > > Instead there was an elaborate mechanism to make sure only the active
> > > master's primary clients could render. The other clients were either
> > > put to sleep or even killed (if the master had exited). VRAM was
> > > evicted on master switch. With the advent of render-node functionality,
> > > we relaxed the VRAM eviction, but the other mechanisms stayed in place.
> > > 
> > > Now that the GPU  command verifier and ttm object manager properly
> > > isolates primary clients from different master realms we can remove the
> > > master switch related code and drop those legacy features.
> > > 
> > > 8<-------------------------------------------
> > > 
> > > I think we can at least take a look. I'm out on a fairly long vacation soon
> > > so in any case it won't be before August or so.
> > Ah don't worry, if this all lands in the 5.3 merge window I can take a
> > look in a few weeks.
> > 
> > > One use we still have for master_set() is that if a master is switched away,
> > > and then the mode list changes, and then the master is switched back, it
> > > will typically not remember to act on the sysfs event received while
> > > switched out, and come back in an incorrect mode. Since mode-list changes
> > > happen quite frequently with virtual display adapters that's bad.
> > > 
> > > But perhaps we can consider moving that to core, if that's what needed to
> > > get rid of the master switch callbacks.
> > Hm, this sounds a bit like papering over userspace bugs, at least if
> > you're referring to drm_sysfs_hotplug_event(). Userspace is supposed to
> > either keep listening or to re-acquire all the kms output state and do the
> > hotplugg processing in one go when becoming active again.
> > 
> > Ofc it exists, so we can't just remove it. I wouldn't want to make this
> > part of the uapi though, feels like duct-taping around sloppy userspace.
> > Maybe we could work on a gradual plan to deprecate this, with limiting it
> > only to older vmwgfx versions as a start?
> 
> Sounds ok with me. First I guess I need to figure out what compositors /
> user-space drivers actually suffer from this. If there are many, it might be
> a pain trying to fix them all.

Yeah if this shipped already sailed for most compositors, then I guess we
need to upgrade this to cross-driver behavior. If it's just some vmwgfx
thing, then we should try to phase it out slowly somehow.

Either way I much prefer consistent behaviour for anything that is
relevant for kms clients and compositors.

Anyway, great progress on the other master callbacks, thanks a lot for
doing that!

Cheers, Daniel

> 
> Thanks,
> 
> Thomas
> 
> 
> > 
> > These kind of tiny but important differences in how drivers implement kms
> > is why I'd much, much prefer it's not even possible to do stuff like this.
> > 
> > Thanks, Daniel
> 
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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