Comment # 53
on bug 110781
from Rui Salvaterra
(In reply to Richard Thier from comment #49) > I don't get it. Is there no supported resolution below that big one? That is > quite hard to believe. Mine is 1024x768 when maxed, but sometimes I reverse > engineer game binaries that do not let me use 640x480 in case they lag haha. 1024x768?! Jesus, that's less than half the number of pixels, no wonder it's faster…! And yes, like Alex Deucher said, I've never seen an LCD with more than one native resolution. At different resolutions, there's always scaling involved (either at the panel or at the GPU).
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