Comment # 35
on bug 110781
from Rui Salvaterra
(In reply to Marek Olšák from comment #34) > Created attachment 144454 [details] [review] [review] > possible fix v2 > > Please test this one. Hi, Marek, Unfortunately I couldn't do it yesterday, but I'll try to do so today. I'm also entertaining the idea of implementing support for shader disk caching, but I'd like your opinion before moving forward. I read the implementation on nouveau and r600 and it seemed simple enough (or, most likely, I'm missing something fundamental ;)). I don't know how beneficial it could be, though, since R300-R500 shaders are much simpler, so measurements would have to be done.
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