Comment # 8
on bug 110635
from tempel.julian@gmail.com
Could we get an update on this? Apparently AMD_DEBUG=nodma makes the corruption completely disappear, so it seems the issue really is caused by asynchronous DMA. If the cause of the issue is not easy to find, perhaps disable async DMA by default? It doesn't seem to affect performance at all (at least not in wined3d and Gallium Nine) and it doesn't look like a good idea to me to have corruption in a vast number of games by default.
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