https://bugzilla.kernel.org/show_bug.cgi?id=202445 jaapbuurman@xxxxxxxxx changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jaapbuurman@xxxxxxxxx --- Comment #32 from jaapbuurman@xxxxxxxxx --- I am experiencing the exact same issue, although I am still running the 5.1 kernel. I feel uncomfortable compiling my own kernel, so I cannot test 5.2 just yet. I do have an additional observation that might be useful for debugging. My freesync monitor has a 48-144 freesync range, and displays the current refresh rate on its OSD. The issue for me is the easiest to reproduce in Kerbal Space program while in space, since the flickering is especially visible with the many white stars on the blackness of space. While in space with a large vessel that pushes your FPS down (33-40 FPS in the ingame FPS monitor), my monitor is rapidly oscillating through the entire freesync range (as low as 48 and as high as 144, and everything in between). As far as I understand the technology, whenever the FPS is stable (for example at 37), it should use LFC to display each frame twice or thrice, and the monitor should refresh at a constant 74hz or 111hz. But that is not what is happening if I use a static view with a constant 37 FPS. Is there something I can do to rule out a monitor issue? Perhaps by setting some kind of debug option to see what the driver is instructing the monitor to do? -- You are receiving this mail because: You are watching the assignee of the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel