On Wed, Apr 11, 2012 at 09:22:47PM +0100, Alan Cox wrote: > > +static int sdrm_suspend(struct drm_device *drm, pm_message_t state) > > +{ > > + /* TODO */ > > + > > + return 0; > > +} > > + > > +static int sdrm_resume(struct drm_device *drm) > > +{ > > + /* TODO */ > > + > > + return 0; > > +} > > These probably need to call into the sdrm device specific handling. > > > > +static int sdrm_get_irq(struct drm_device *dev) > > +{ > > + /* > > + * Return an arbitrary number to make the core happy. > > + * We can't return anything meaningful here since drm > > + * devices in general have multiple irqs > > + */ > > + return 1234; > > +} > > If there isn't a meaningful IRQ then surely 0 should be returned. > Actually I'd suggest returning sdrm->irq or similar, because some simple > DRM type use cases will have a single IRQ (notably 2 on older PC hardware) Hm, At the moment I can't even trigger this function to be called. I can simply return 0 here. Returning a real irq does not sound sane since I want the interrupt handled internally. Noone else has any business using it. > > > + * sdrm_device_get - find or allocate sdrm device with unique name > > + * > > + * This function returns the sdrm device with the unique name 'name' > > + * If this already exists, return it, otherwise allocate a new > > + * object. > > This naming is a bit confusing because the kernel mid layers etc tend to > use _get and _put for ref counting not lookup ? Ok, lookup sounds better. Will rename it. > > > > + /* > > + * enable drm irq mode. > > + * - with irq_enabled = 1, we can use the vblank feature. > > + * > > + * P.S. note that we wouldn't use drm irq handler but > > + * just spsdrmific driver own one instead bsdrmause > > + * drm framework supports only one irq handler and > > + * drivers can well take care of their interrupts > > + */ > > + drm->irq_enabled = 1; > > We've got a couple of assumptions here I think I'd question for generality > > 1. That its a platform device > 2. That it can't use the standard IRQ helpers in some cases. > > Probably it should take a struct device and a struct of the bits you'd > fish out from platform or pci or other device type. And yes probably > there would be a platform_ version that wraps it. I had a look and it turned out that I don't need anything specific to a platform_device, so I can simply pass in a regular struct device here. Having a platform_device here seems to be a leftover from earlier versions in which I used the drm_platform stubs. > > > > +static int sdrm_fb_dirty(struct drm_framebuffer *fb, > > + struct drm_file *file_priv, unsigned flags, > > + unsigned color, struct drm_clip_rect *clips, > > + unsigned num_clips) > > +{ > > + /* TODO */ > > + > > + return 0; > > +} > > Probably a helper method. Yes. > > > +static struct fb_ops sdrm_fb_ops = { > > + .owner = THIS_MODULE, > > + .fb_fillrect = cfb_fillrect, > > + .fb_copyarea = cfb_copyarea, > > + .fb_imageblit = cfb_imageblit, > > + .fb_check_var = drm_fb_helper_check_var, > > + .fb_set_par = drm_fb_helper_set_par, > > + .fb_blank = drm_fb_helper_blank, > > + .fb_pan_display = drm_fb_helper_pan_display, > > + .fb_setcmap = drm_fb_helper_setcmap, > > +}; > > If you re assuming any kind of gtt then you should probably allow for gtt > based scrolling eventually, but thats an optimisation. I'll keep that for later. > > > > +int sdrm_gem_fault(struct vm_area_struct *vma, struct vm_fault *vmf) > > +{ > > + struct drm_gem_object *obj = vma->vm_private_data; > > + struct sdrm_gem_obj *sdrm_gem_obj = to_sdrm_gem_obj(obj); > > + struct drm_device *dev = obj->dev; > > + unsigned long pfn; > > + pgoff_t page_offset; > > + int ret; > > For dumb hardware take a look how gma500 and some other bits do this - > you can premap the entire buffer when you take the first fault, which for > a dumb fb is a good bet. > > > > Looking at it from the point of view of x86 legacy devices then the > things I see are > > - Device is quite possibly PCI (but may be platform eg vesa) > - Memory will probably be allocated in the PCI space > - Mappings are probably write combining but not on all hardware > > There's probably a case for pinning/unpinning scanout buffers according > to whether they are used. On some hardware the io mapping needed is a > precious resource. Also for stuff with a fixed fb space it means you can > combine it with invalidating the mmap mappings of an object and copying > objects in/out of the frame buffer to provide the expected interfaces to > allocate/release framebuffers. I'll have a look. Unfortunately my knowledge of these things is quite limited. I am hoping a bit for Thierry here since he has a iommu on Tegra and maybe this helps making the GEM support more generic. Sascha -- Pengutronix e.K. | | Industrial Linux Solutions | http://www.pengutronix.de/ | Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-0 | Amtsgericht Hildesheim, HRA 2686 | Fax: +49-5121-206917-5555 | _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel