Comment # 6
on bug 110635
from Andrew Sheldon
I get similar symptoms with Assassins Creed: Unity run under DXVK (with RADV). The issue doesn't occur with LLVM8, and seems to be a regression in LLVM9 since it worked fine with the last compile of LLVM9 I used (early May). The workarounds don't work in my case (nodma, zerovram) so it might be a separate issue. Here's a screenshot of the glitch: https://imgur.com/aUgSjW1 See top left for most obvious example of it, although you can see blockiness across the image.
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