Comment # 3
on bug 110711
from Timothy Arceri
(In reply to Petr Sebor from comment #2) > Whoops, this one got unnoticed (unreported?) for quite some time it seems. > However, the game is still evolving and the rendering code improving over > the years. If there is a performance overhead tied together to zeroing VRAM, > I'd rather fix the game. I can do that. Please do not add workarounds if > that is going to hurt the game performance. Performance shouldn't be impacted too much be we would much rather not have these workarounds. I've pushed the workaround to master for now but if you fix it please report it here and I've revert the change. Thanks.
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