[Bug 106302] [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts

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Comment # 3 on bug 106302 from
I agree but "D.3.1 Determining Completion of Changes to an object" says: "The
contents of an object T are considered to have been changed once a command such
as described in section D.3 has completed. Completion of a command may be
determined either by calling Finish, or by calling FenceSync and executing a
WaitSync command on the associated sync object.".

So in my understanding, the contents of your texture in your example haven't
changed by the end of createTexture() (because the glTexImage command hasn't
completed) so rule 4 isn't relevant.


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