Comment # 3
on bug 106302
from Pierre-Eric Pelloux-Prayer
I agree but "D.3.1 Determining Completion of Changes to an object" says: "The contents of an object T are considered to have been changed once a command such as described in section D.3 has completed. Completion of a command may be determined either by calling Finish, or by calling FenceSync and executing a WaitSync command on the associated sync object.". So in my understanding, the contents of your texture in your example haven't changed by the end of createTexture() (because the glTexImage command hasn't completed) so rule 4 isn't relevant.
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