* Alan Cox wrote: > > Maybe your question is answered by my reply to Alan's comment. The mapping > > is actually done to get a linear view for the display controller which > > doesn't support SG transfers. The kernel and user-space already have virtual > > linear buffers. > > The framebuffer currently needs a physically contiguous map for the > console devices. Well you could vmap them but that is pretty hideous on a > 32bit platform with 32bit 1080p display plugged into it! Heh, vmap() is exactly what I do. =) Would you mind explaining why exactly it is hideous? I'll have to investigate what an appropriate alternative would look like. Thierry
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