[Bug 106302] [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts

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Comment # 1 on bug 106302 from
I can reproduce but I don't think it's a bug in Mesa: your createTexture()
function doesn't use any synchronization mechanisms so you can't expect the
other thread/context to pick up the changes mades to the texture.

Adding a call to glFlush or glFinish at the end of createTexture() is enough in
this case to fix the issue.


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