Comment # 1
on bug 106302
from Pierre-Eric Pelloux-Prayer
I can reproduce but I don't think it's a bug in Mesa: your createTexture() function doesn't use any synchronization mechanisms so you can't expect the other thread/context to pick up the changes mades to the texture. Adding a call to glFlush or glFinish at the end of createTexture() is enough in this case to fix the issue.
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