Check that we have a V3D device registered before attempting to allocate a binner buffer object. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> Reviewed-by: Eric Anholt <eric@xxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_v3d.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 7c490106e185..c16db4665af6 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -241,6 +241,9 @@ static int bin_bo_alloc(struct vc4_dev *vc4) int ret = 0; struct list_head list; + if (!v3d) + return -ENODEV; + /* We may need to try allocating more than once to get a BO * that doesn't cross 256MB. Track the ones we've allocated * that failed so far, so that we can free them when we've got -- 2.21.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel