Since the OOM interrupt directly deals with the binner bo, it doesn't make sense to try and handle it without a binner buffer registered. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> Reviewed-by: Eric Anholt <eric@xxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_irq.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index ffd0a4388752..723dc86b4511 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -64,6 +64,9 @@ vc4_overflow_mem_work(struct work_struct *work) struct vc4_exec_info *exec; unsigned long irqflags; + if (!bo) + return; + bin_bo_slot = vc4_v3d_get_bin_slot(vc4); if (bin_bo_slot < 0) { DRM_ERROR("Couldn't allocate binner overflow mem\n"); -- 2.21.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel