Bug ID | 110636 |
---|---|
Summary | [radv] DOOM 2016 particle artifacting |
Product | Mesa |
Version | 19.0 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | lolisamurai@tfwno.gf |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 144189 [details] gif showing the artifacting since mesa 19 (using 19.0.2 at the moment), I've been experiencing artifacting / incorrect rendering of particles in DOOM 2016 running on a r9 270x with the amdgpu driver. this happens with both vulkan and opengl renderers. I have attached a gif that shows the artifacts. I also uploaded a renderdoc capture to mega (it's almost 1 gig, so I felt like it would be too much to add as a normal attachment): https://mega.nz/#!EV53mC5Q!vAugOwDn2iKqGaQ-KYNvfXg7oDNlhB3i74DvSnwdYD4 this doesn't happen on mesa 18.3.5 the game is running through proton 3.7-8 on steam. newer proton versions don't help how to reproduce: play any map that contains ambient particles, for example "kagindir sanctum" on arcade or story mode should have them right at the start I don't have a renderdoc of particles working as intended but i will get one when i downgrade to mesa 18 again. you can look up videos of those maps on youtube to see that it's definitely not supposed to look like that. it feels like the intensity and speed of the particles is way higher than it should my system info at the time of capture is also attached
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