What | Removed | Added |
---|---|---|
Version | 18.3 | 19.0 |
Resolution | INVALID | --- |
Status | RESOLVED | REOPENED |
Comment # 4
on bug 108893
from supercoolemail@seznam.cz
Sigh, this is actually real problem. Maybe now it's different problem but behavior is exactly the same. With LIBGL_ALWAYS_SOFTWARE=1 redrawing is instant, otherwise moving to different items of same menu takes 5-6 seconds and going to different menu takes even longer. Might be related: performance in game is very bad. I get 3-4 FPS with LIBGL_ALWAYS_SOFTWARE=1 in one place and only 8 FPS without. However, when I pin game to single core, then I get 1 FPS without LIBGL_ALWAYS_SOFTWARE=1 but it won't even past loadscreen with it. This is not only game that suffers from low FPS due to "fake" CPU bottleneck. The other is Sacred, which also happens to use Direct3D/DDraw, runs better with LIBGL_ALWAYS_SOFTWARE=1 than without. Without it, I get around 5 FPS in one city and 100 % one core usage, with it it is at least playable (Gallium HUD does not work with LIBGL_ALWAYS_SOFTWARE=1, so I don't know numbers). Hardware: Ryzen 7 1700, RX 580
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