In preparation for wrapping the binner bo allocation helper with put/get helpers, pass the vc4 dev directly and drop the vc4 prefix. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_v3d.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index a4b6859e3af6..7c490106e185 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -213,7 +213,7 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) } /** - * vc4_allocate_bin_bo() - allocates the memory that will be used for + * bin_bo_alloc() - allocates the memory that will be used for * tile binning. * * The binner has a limitation that the addresses in the tile state @@ -234,9 +234,8 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) * overall CMA pool before they make scenes complicated enough to run * out of bin space. */ -static int vc4_allocate_bin_bo(struct drm_device *drm) +static int bin_bo_alloc(struct vc4_dev *vc4) { - struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = vc4->v3d; uint32_t size = 16 * 1024 * 1024; int ret = 0; @@ -251,7 +250,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm) INIT_LIST_HEAD(&list); while (true) { - struct vc4_bo *bo = vc4_bo_create(drm, size, true, + struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true, VC4_BO_TYPE_BIN); if (IS_ERR(bo)) { @@ -333,7 +332,7 @@ static int vc4_v3d_runtime_resume(struct device *dev) struct vc4_dev *vc4 = v3d->vc4; int ret; - ret = vc4_allocate_bin_bo(vc4->dev); + ret = bin_bo_alloc(vc4); if (ret) return ret; @@ -403,7 +402,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) if (ret != 0) return ret; - ret = vc4_allocate_bin_bo(drm); + ret = bin_bo_alloc(vc4); if (ret) { clk_disable_unprepare(v3d->clk); return ret; -- 2.21.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel