Comment # 6
on bug 109048
from Henri Valta
(In reply to Timothy Arceri from comment #5) > I just tried a build of 18.3.3 and it didn't crash for me either. Just to be > clear, does the trace actually crash for you? Or does it only happen when > your running the game? I thought the trace also crashed, but now checking more closely I see the crash I saw in coredumpctl list was from the recording run, not the replay run. Is there any way to maybe make the trace more useful? I see the last line with verbose replay says "49801900 @0 glTexImage1D(target = GL_TEXTURE_1D, level = 0, internalformat = 3, width = 256, border = 0, format = GL_RGB, type = GL_UNSIGNED_BYTE, pixels = blob(768)) // incomplete" so does this mean the trace for the glTexImage1D is not executed with the trace as it's incomplete? I believe this is the command where the crash happens, according to the backtrace
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