The following set of patches will revive the drm-render-nodes [1] branch that has been dormant in Dave Airlie's repository for some time. I rebased this branch to the latest drm-core-next and did some (hopefully useful) follow-up work. I fixed a few bugs, did a substantial cleanup, separated the experimental hard-coded stuff from general stuff and implemented all kinds of checks and protections from any ugly stuff that user space can send. I also have libdrm patches as well as a small test-utility program that can be used to create and remove render nodes from user space. I will send these in the next patch series. There is still more work to be done, and a few weird behaviors to track down, but with these patches, I am able to create and remove render nodes and bring up independent seats on each. The following are the details of the patch series: * The first three patches (0001-0003) are direct derivative of original drm-render-nodes work. Originally, there was one patch that included multiple logical changes, as well as the test-only temporary code. I cleaned that up and broke up the original patch into three separate ones, that appeared logical units to me. Acknowledgment: Because of the rework (i.e. split into three), these three patches carry my name in the author field, but they are really Dave's work. * Patch 0004 adds ioctls for manipulating render nodes and is almost a verbatim copy of original Dave's patch. I tried to keep it as intact as possible. * Patches 0005 (prep) and 0006 (real thing) are my follow-up to ioctl work. They fix bugs I found in 0004 and provide a general cleanup. * Remaining patches are the the follow-up work on render nodes in general. Some are addressing TODO items listed in [1], and some are from my own TODO. At this time, I'd like to solicit comments and feedback and I'll be glad to rework the patches based on the feedback I receive. Note that although the patches are meant to work on any GPU, I have only tested this with Radeon hardware. If someone runs this with other hardware, I would be very interested in hearing about the result. Also, I have only tested this for multiseat-X use case. If someone tries this for GPGPU use case, I'd appreciate the feedback. regards, -- Ilija ---- [1] http://airlied.livejournal.com/72187.html _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel