[Bug 108824] Invalid handling when GL buffer is bound on one context and invalidated on another

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Comment # 2 on bug 108824 from
I also encounter what is most probably this same bug (same assertion at least)
in a randomly fashion when using Blender 2.80.

My setup is debian unstable with a Radeon HD 7950 (and also GeForce GTX 1060
for Cuda only).

I encountered this crash on mesa 18.3.2 (packaged in debian), 18.3.3 and
19.0.0-rc1 (compiled manually)


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