[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

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Comment # 11 on bug 107990 from
(In reply to John from comment #10)
> Hey Timothy,
> 
> is this something fairly easy to get into for someone with no knowledge of
> OpenGL or Mesa (I've had a patch 5 years ago, so pretty much the same as no
> knowledge)? If so, unless John wants to do it, I would be willing to try.

It will mean a lot of reading/learning but I think much of the extension could
be implemented by someone with no previous OpenGL knowledge. A bunch of the
support already exists due to ARB_direct_state_access being supported in Mesa,
things just need to be adjusted to the differences in the specs. Again the
harder part is probably writing all tests.

The extension is quite large as it touches a load of different features so it's
definitely something that could be shared across multiple developers.


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