[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

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Comment # 9 on bug 107990 from
Thanks for investigating. The brute force fix is to finish implementing
EXT_direct_state_access. I have a partial implementation here which is able to
run Doom and Wolfenstein with this extension enabled[1].

Implementing the feature in Mesa shouldn't be all that difficult. The hardest
part will be writing all the piglit tests before this will be accepted in Mesa.
Currently I don't see myself working on this anytime in the near future, so
anyone is free to try pick this up. 

[1] https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access


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