[PATCH] drm/msm: dpu: Don't set frame_busy_mask for async updates

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From: Sean Paul <seanpaul@xxxxxxxxxxxx>

The frame_busy mask is used in frame_done event handling, which is not
invoked for async commits. So an async commit will leave the
frame_busy mask populated after it completes and future commits will start
with the busy mask incorrect.

This showed up on disable after cursor move. I was hitting the "this should
not happen" comment in the frame event worker since frame_busy was set,
we queued the event, but there were no frames pending (since async
also doesn't set that).

Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx>
---
 drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
index 36158b7d99cd..1a81c4daabc9 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
@@ -1558,8 +1558,14 @@ static void _dpu_encoder_kickoff_phys(struct dpu_encoder_virt *dpu_enc,
 		if (!ctl)
 			continue;
 
-		if (phys->split_role != ENC_ROLE_SLAVE)
+		/*
+		 * This is cleared in frame_done worker, which isn't invoked
+		 * for async commits. So don't set this for async, since it'll
+		 * roll over to the next commit.
+		 */
+		if (!async && phys->split_role != ENC_ROLE_SLAVE)
 			set_bit(i, dpu_enc->frame_busy_mask);
+
 		if (!phys->ops.needs_single_flush ||
 				!phys->ops.needs_single_flush(phys))
 			_dpu_encoder_trigger_flush(&dpu_enc->base, phys, 0x0,
-- 
Sean Paul, Software Engineer, Google / Chromium OS

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