On 1/17/19 8:13 AM, Andrew F. Davis wrote:
On 1/16/19 4:48 PM, Liam Mark wrote:
On Wed, 16 Jan 2019, Andrew F. Davis wrote:
On 1/15/19 1:05 PM, Laura Abbott wrote:
On 1/15/19 10:38 AM, Andrew F. Davis wrote:
On 1/15/19 11:45 AM, Liam Mark wrote:
On Tue, 15 Jan 2019, Andrew F. Davis wrote:
On 1/14/19 11:13 AM, Liam Mark wrote:
On Fri, 11 Jan 2019, Andrew F. Davis wrote:
Buffers may not be mapped from the CPU so skip cache maintenance
here.
Accesses from the CPU to a cached heap should be bracketed with
{begin,end}_cpu_access calls so maintenance should not be needed
anyway.
Signed-off-by: Andrew F. Davis <afd@xxxxxx>
---
drivers/staging/android/ion/ion.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/drivers/staging/android/ion/ion.c
b/drivers/staging/android/ion/ion.c
index 14e48f6eb734..09cb5a8e2b09 100644
--- a/drivers/staging/android/ion/ion.c
+++ b/drivers/staging/android/ion/ion.c
@@ -261,8 +261,8 @@ static struct sg_table *ion_map_dma_buf(struct
dma_buf_attachment *attachment,
table = a->table;
- if (!dma_map_sg(attachment->dev, table->sgl, table->nents,
- direction))
+ if (!dma_map_sg_attrs(attachment->dev, table->sgl, table->nents,
+ direction, DMA_ATTR_SKIP_CPU_SYNC))
Unfortunately I don't think you can do this for a couple reasons.
You can't rely on {begin,end}_cpu_access calls to do cache
maintenance.
If the calls to {begin,end}_cpu_access were made before the call to
dma_buf_attach then there won't have been a device attached so the
calls
to {begin,end}_cpu_access won't have done any cache maintenance.
That should be okay though, if you have no attachments (or all
attachments are IO-coherent) then there is no need for cache
maintenance. Unless you mean a sequence where a non-io-coherent device
is attached later after data has already been written. Does that
sequence need supporting?
Yes, but also I think there are cases where CPU access can happen before
in Android, but I will focus on later for now.
DMA-BUF doesn't have to allocate the backing
memory until map_dma_buf() time, and that should only happen after all
the devices have attached so it can know where to put the buffer. So we
shouldn't expect any CPU access to buffers before all the devices are
attached and mapped, right?
Here is an example where CPU access can happen later in Android.
Camera device records video -> software post processing -> video device
(who does compression of raw data) and writes to a file
In this example assume the buffer is cached and the devices are not
IO-coherent (quite common).
This is the start of the problem, having cached mappings of memory that
is also being accessed non-coherently is going to cause issues one way
or another. On top of the speculative cache fills that have to be
constantly fought back against with CMOs like below; some coherent
interconnects behave badly when you mix coherent and non-coherent access
(snoop filters get messed up).
The solution is to either always have the addresses marked non-coherent
(like device memory, no-map carveouts), or if you really want to use
regular system memory allocated at runtime, then all cached mappings of
it need to be dropped, even the kernel logical address (area as painful
as that would be).
I agree it's broken, hence my desire to remove it :)
The other problem is that uncached buffers are being used for
performance reason so anything that would involve getting
rid of the logical address would probably negate any performance
benefit.
I wouldn't go as far as to remove them just yet.. Liam seems pretty
adamant that they have valid uses. I'm just not sure performance is one
of them, maybe in the case of software locks between devices or
something where there needs to be a lot of back and forth interleaved
access on small amounts of data?
I wasn't aware that ARM considered this not supported, I thought it was
supported but they advised against it because of the potential performance
impact.
Not sure what you mean by "this" being not supported, do you mean mixed
attribute mappings? If so, it will certainly cause problems, and the
problems will change from platform to platform, avoid at all costs is my
understanding of ARM's position.
This is after all supported in the DMA APIs and up until now devices have
been successfully commercializing with this configurations, and I think
they will continue to commercialize with these configurations for quite a
while.
Use of uncached memory mappings are almost always wrong in my experience
and are used to work around some bug or because the user doesn't want to
implement proper CMOs. Counter examples welcome.
It would be really unfortunate if support was removed as I think that
would drive clients away from using upstream ION.
I'm not petitioning to remove support, but at very least lets reverse
the ION_FLAG_CACHED flag. Ion should hand out cached normal memory by
default, to get uncached you should need to add a flag to your
allocation command pointing out you know what you are doing.
I thought about doing that, the problem is it becomes an ABI break for
existing users which I really didn't want to do again. If it
ends up being the last thing we do before moving out of staging,
I'd consider doing it.
ION buffer is allocated.
//Camera device records video
dma_buf_attach
dma_map_attachment (buffer needs to be cleaned)
Why does the buffer need to be cleaned here? I just got through reading
the thread linked by Laura in the other reply. I do like +Brian's
suggestion of tracking if the buffer has had CPU access since the last
time and only flushing the cache if it has. As unmapped heaps never get
CPU mapped this would never be the case for unmapped heaps, it solves my
problem.
[camera device writes to buffer]
dma_buf_unmap_attachment (buffer needs to be invalidated)
It doesn't know there will be any further CPU access, it could get freed
after this for all we know, the invalidate can be saved until the CPU
requests access again.
dma_buf_detach (device cannot stay attached because it is being sent
down
the pipeline and Camera doesn't know the end of the use case)
This seems like a broken use-case, I understand the desire to keep
everything as modular as possible and separate the steps, but at this
point no one owns this buffers backing memory, not the CPU or any
device. I would go as far as to say DMA-BUF should be free now to
de-allocate the backing storage if it wants, that way it could get ready
for the next attachment, which may change the required backing memory
completely.
All devices should attach before the first mapping, and only let go
after the task is complete, otherwise this buffers data needs copied off
to a different location or the CPU needs to take ownership in-between.
Maybe it's broken but it's the status quo and we spent a good
amount of time at plumbers concluding there isn't a great way
to fix it :/
Hmm, guess that doesn't prove there is not a great way to fix it either.. :/
Perhaps just stronger rules on sequencing of operations? I'm not saying
I have a good solution either, I just don't see any way forward without
some use-case getting broken, so better to fix now over later.
I can see the benefits of Android doing things the way they do, I would
request that changes we make continue to support Android, or we find a way
to convice them to change, as they are the main ION client and I assume
other ION clients in the future will want to do this as well.
Android may be the biggest user today (makes sense, Ion come out of the
Android project), but that can change, and getting changes into Android
will be easier that the upstream kernel once Ion is out of staging.
Unlike some other big ARM vendors, we (TI) do not primarily build mobile
chips targeting Android, our core offerings target more traditional
Linux userspaces, and I'm guessing others will start to do the same as
ARM tries to push more into desktop, server, and other spaces again.
I am concerned that if you go with a solution which enforces what you
mention above, and bring ION out of staging that way, it will make it that
much harder to solve this for Android and therefore harder to get
Android clients to move to the upstream ION (and get everybody off their
vendor modified Android versions).
That would be an Android problem, reducing functionality in upstream to
match what some evil vendor trees do to support Android is not the way
forward on this. At least for us we are going to try to make all our
software offerings follow proper buffer ownership (including our Android
offering).
I don't think this is reducing functionality, it's about not breaking
what already works. There is some level of Android testing on a mainline
tree (hikey boards). I would say if we can come to an agreement on
a correct API, we could always merge the 'correct' version out of
staging and keep a legacy driver around for some time as a transition.
Thanks,
Laura
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