Hi, On Wed, 2019-01-16 at 09:24 -0500, Rob Clark wrote: > So, I guess this is to do w/ the magic of merge commits, but it looks > like the hunk changing the crtc_ww_class got lost: So what happened here is that this commit changed it to DEFINE_WD_CLASS and the following commit changed it back again to DEFINE_WW_CLASS so that the algorithm change and only that came with the last commit. Apparently the history of that line got lost when merging since the merge didn't change it; git blame doesn't show it changed, but when looking at the commit history in gitk it's all clear. I guess that's a feature of git. The modeset locks now use true wound-wait rather than wait-die. /Thomas > > ~/src/linux master git show --pretty=short > 08295b3b5beec9aac0f7a9db86f0fc3792039da3 > drivers/gpu/drm/drm_modeset_lock.c > commit 08295b3b5beec9aac0f7a9db86f0fc3792039da3 > Author: Thomas Hellstrom <thellstrom@xxxxxxxxxx> > > locking: Implement an algorithm choice for Wound-Wait mutexes > > diff --git a/drivers/gpu/drm/drm_modeset_lock.c > b/drivers/gpu/drm/drm_modeset_lock.c > index 8a5100685875..638be2eb67b4 100644 > --- a/drivers/gpu/drm/drm_modeset_lock.c > +++ b/drivers/gpu/drm/drm_modeset_lock.c > @@ -70,7 +70,7 @@ > * lists and lookup data structures. > */ > > -static DEFINE_WW_CLASS(crtc_ww_class); > +static DEFINE_WD_CLASS(crtc_ww_class); > > /** > * drm_modeset_lock_all - take all modeset locks > ~/src/linux master git log --pretty=format:%H > drivers/gpu/drm/drm_modeset_lock.c | grep > 08295b3b5beec9aac0f7a9db86f0fc3792039da3 > ~/src/linux master 1 > > > BR, > -R > > > On Tue, Jun 19, 2018 at 4:29 AM Thomas Hellstrom < > thellstrom@xxxxxxxxxx> wrote: > > The current Wound-Wait mutex algorithm is actually not Wound-Wait > > but > > Wait-Die. Implement also Wound-Wait as a per-ww-class choice. > > Wound-Wait > > is, contrary to Wait-Die a preemptive algorithm and is known to > > generate > > fewer backoffs. Testing reveals that this is true if the > > number of simultaneous contending transactions is small. > > As the number of simultaneous contending threads increases, Wait- > > Wound > > becomes inferior to Wait-Die in terms of elapsed time. > > Possibly due to the larger number of held locks of sleeping > > transactions. > > > > Update documentation and callers. > > > > Timings using git://people.freedesktop.org/~thomash/ww_mutex_test > > tag patch-18-06-15 > > > > Each thread runs 100000 batches of lock / unlock 800 ww mutexes > > randomly > > chosen out of 100000. Four core Intel x86_64: > > > > Algorithm #threads Rollbacks time > > Wound-Wait 4 ~100 ~17s. > > Wait-Die 4 ~150000 ~19s. > > Wound-Wait 16 ~360000 ~109s. > > Wait-Die 16 ~450000 ~82s. > > > > Cc: Ingo Molnar <mingo@xxxxxxxxxx> > > Cc: Jonathan Corbet <corbet@xxxxxxx> > > Cc: Gustavo Padovan <gustavo@xxxxxxxxxxx> > > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > > Cc: Sean Paul <seanpaul@xxxxxxxxxxxx> > > Cc: David Airlie <airlied@xxxxxxxx> > > Cc: Davidlohr Bueso <dave@xxxxxxxxxxxx> > > Cc: "Paul E. McKenney" <paulmck@xxxxxxxxxxxxxxxxxx> > > Cc: Josh Triplett <josh@xxxxxxxxxxxxxxxx> > > Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> > > Cc: Kate Stewart <kstewart@xxxxxxxxxxxxxxxxxxx> > > Cc: Philippe Ombredanne <pombredanne@xxxxxxxx> > > Cc: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> > > Cc: linux-doc@xxxxxxxxxxxxxxx > > Cc: linux-media@xxxxxxxxxxxxxxx > > Cc: linaro-mm-sig@xxxxxxxxxxxxxxxx > > Co-authored-by: Peter Zijlstra <peterz@xxxxxxxxxxxxx> > > Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> > > > > --- > > v2: > > * Update API according to review comment by Greg Kroah-Hartman. > > * Address review comments by Peter Zijlstra: > > - Avoid _Bool in composites > > - Fix typo > > - Use __mutex_owner() where applicable > > - Rely on built-in barriers for the main loop exit condition, > > struct ww_acquire_ctx::wounded. Update code comments. > > - Explain unlocked use of list_empty(). > > v3: > > * Adapt to and incorporate cleanup by Peter Zijlstra > > * Remove unlocked use of list_empty(). > > v4: > > * Move code related to adding a waiter to the lock waiter list to a > > separate function. > > --- > > Documentation/locking/ww-mutex-design.txt | 57 +++++++++-- > > drivers/dma-buf/reservation.c | 2 +- > > drivers/gpu/drm/drm_modeset_lock.c | 2 +- > > include/linux/ww_mutex.h | 17 ++- > > kernel/locking/locktorture.c | 2 +- > > kernel/locking/mutex.c | 165 > > +++++++++++++++++++++++++++--- > > kernel/locking/test-ww_mutex.c | 2 +- > > lib/locking-selftest.c | 2 +- > > 8 files changed, 213 insertions(+), 36 deletions(-) > > > > diff --git a/Documentation/locking/ww-mutex-design.txt > > b/Documentation/locking/ww-mutex-design.txt > > index 2fd7f2a2af21..f0ed7c30e695 100644 > > --- a/Documentation/locking/ww-mutex-design.txt > > +++ b/Documentation/locking/ww-mutex-design.txt > > @@ -1,4 +1,4 @@ > > -Wait/Wound Deadlock-Proof Mutex Design > > +Wound/Wait Deadlock-Proof Mutex Design > > ====================================== > > > > Please read mutex-design.txt first, as it applies to wait/wound > > mutexes too. > > @@ -32,10 +32,26 @@ the oldest task) wins, and the one with the > > higher reservation id (i.e. the > > younger task) unlocks all of the buffers that it has already > > locked, and then > > tries again. > > > > -In the RDBMS literature this deadlock handling approach is called > > wait/die: > > -The older tasks waits until it can acquire the contended lock. The > > younger tasks > > -needs to back off and drop all the locks it is currently holding, > > i.e. the > > -younger task dies. > > +In the RDBMS literature, a reservation ticket is associated with a > > transaction. > > +and the deadlock handling approach is called Wait-Die. The name is > > based on > > +the actions of a locking thread when it encounters an already > > locked mutex. > > +If the transaction holding the lock is younger, the locking > > transaction waits. > > +If the transaction holding the lock is older, the locking > > transaction backs off > > +and dies. Hence Wait-Die. > > +There is also another algorithm called Wound-Wait: > > +If the transaction holding the lock is younger, the locking > > transaction > > +wounds the transaction holding the lock, requesting it to die. > > +If the transaction holding the lock is older, it waits for the > > other > > +transaction. Hence Wound-Wait. > > +The two algorithms are both fair in that a transaction will > > eventually succeed. > > +However, the Wound-Wait algorithm is typically stated to generate > > fewer backoffs > > +compared to Wait-Die, but is, on the other hand, associated with > > more work than > > +Wait-Die when recovering from a backoff. Wound-Wait is also a > > preemptive > > +algorithm in that transactions are wounded by other transactions, > > and that > > +requires a reliable way to pick up up the wounded condition and > > preempt the > > +running transaction. Note that this is not the same as process > > preemption. A > > +Wound-Wait transaction is considered preempted when it dies > > (returning > > +-EDEADLK) following a wound. > > > > Concepts > > -------- > > @@ -47,10 +63,12 @@ Acquire context: To ensure eventual forward > > progress it is important the a task > > trying to acquire locks doesn't grab a new reservation id, but > > keeps the one it > > acquired when starting the lock acquisition. This ticket is stored > > in the > > acquire context. Furthermore the acquire context keeps track of > > debugging state > > -to catch w/w mutex interface abuse. > > +to catch w/w mutex interface abuse. An acquire context is > > representing a > > +transaction. > > > > W/w class: In contrast to normal mutexes the lock class needs to > > be explicit for > > -w/w mutexes, since it is required to initialize the acquire > > context. > > +w/w mutexes, since it is required to initialize the acquire > > context. The lock > > +class also specifies what algorithm to use, Wound-Wait or Wait- > > Die. > > > > Furthermore there are three different class of w/w lock acquire > > functions: > > > > @@ -90,6 +108,12 @@ provided. > > Usage > > ----- > > > > +The algorithm (Wait-Die vs Wound-Wait) is chosen by using either > > +DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die) > > +As a rough rule of thumb, use Wound-Wait iff you > > +expect the number of simultaneous competing transactions to be > > typically small, > > +and you want to reduce the number of rollbacks. > > + > > Three different ways to acquire locks within the same w/w class. > > Common > > definitions for methods #1 and #2: > > > > @@ -312,12 +336,23 @@ Design: > > We maintain the following invariants for the wait list: > > (1) Waiters with an acquire context are sorted by stamp order; > > waiters > > without an acquire context are interspersed in FIFO order. > > - (2) Among waiters with contexts, only the first one can have > > other locks > > - acquired already (ctx->acquired > 0). Note that this waiter > > may come > > - after other waiters without contexts in the list. > > + (2) For Wait-Die, among waiters with contexts, only the first > > one can have > > + other locks acquired already (ctx->acquired > 0). Note that > > this waiter > > + may come after other waiters without contexts in the list. > > + > > + The Wound-Wait preemption is implemented with a lazy-preemption > > scheme: > > + The wounded status of the transaction is checked only when there > > is > > + contention for a new lock and hence a true chance of deadlock. > > In that > > + situation, if the transaction is wounded, it backs off, clears > > the > > + wounded status and retries. A great benefit of implementing > > preemption in > > + this way is that the wounded transaction can identify a > > contending lock to > > + wait for before restarting the transaction. Just blindly > > restarting the > > + transaction would likely make the transaction end up in a > > situation where > > + it would have to back off again. > > > > In general, not much contention is expected. The locks are > > typically used to > > - serialize access to resources for devices. > > + serialize access to resources for devices, and optimization > > focus should > > + therefore be directed towards the uncontended cases. > > > > Lockdep: > > Special care has been taken to warn for as many cases of api > > abuse > > diff --git a/drivers/dma-buf/reservation.c b/drivers/dma- > > buf/reservation.c > > index 314eb1071cce..20bf90f4ee63 100644 > > --- a/drivers/dma-buf/reservation.c > > +++ b/drivers/dma-buf/reservation.c > > @@ -46,7 +46,7 @@ > > * write-side updates. > > */ > > > > -DEFINE_WW_CLASS(reservation_ww_class); > > +DEFINE_WD_CLASS(reservation_ww_class); > > EXPORT_SYMBOL(reservation_ww_class); > > > > struct lock_class_key reservation_seqcount_class; > > diff --git a/drivers/gpu/drm/drm_modeset_lock.c > > b/drivers/gpu/drm/drm_modeset_lock.c > > index 8a5100685875..638be2eb67b4 100644 > > --- a/drivers/gpu/drm/drm_modeset_lock.c > > +++ b/drivers/gpu/drm/drm_modeset_lock.c > > @@ -70,7 +70,7 @@ > > * lists and lookup data structures. > > */ > > > > -static DEFINE_WW_CLASS(crtc_ww_class); > > +static DEFINE_WD_CLASS(crtc_ww_class); > > > > /** > > * drm_modeset_lock_all - take all modeset locks > > diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h > > index f82fce2229c8..3af7c0e03be5 100644 > > --- a/include/linux/ww_mutex.h > > +++ b/include/linux/ww_mutex.h > > @@ -8,6 +8,8 @@ > > * > > * Wait/Die implementation: > > * Copyright (C) 2013 Canonical Ltd. > > + * Choice of algorithm: > > + * Copyright (C) 2018 WMWare Inc. > > * > > * This file contains the main data structure and API definitions. > > */ > > @@ -23,12 +25,15 @@ struct ww_class { > > struct lock_class_key mutex_key; > > const char *acquire_name; > > const char *mutex_name; > > + unsigned int is_wait_die; > > }; > > > > struct ww_acquire_ctx { > > struct task_struct *task; > > unsigned long stamp; > > unsigned int acquired; > > + unsigned short wounded; > > + unsigned short is_wait_die; > > #ifdef CONFIG_DEBUG_MUTEXES > > unsigned int done_acquire; > > struct ww_class *ww_class; > > @@ -58,17 +63,21 @@ struct ww_mutex { > > # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class) > > #endif > > > > -#define __WW_CLASS_INITIALIZER(ww_class) \ > > +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \ > > { .stamp = ATOMIC_LONG_INIT(0) \ > > , .acquire_name = #ww_class "_acquire" \ > > - , .mutex_name = #ww_class "_mutex" } > > + , .mutex_name = #ww_class "_mutex" \ > > + , .is_wait_die = _is_wait_die } > > > > #define __WW_MUTEX_INITIALIZER(lockname, class) \ > > { .base = __MUTEX_INITIALIZER(lockname.base) \ > > __WW_CLASS_MUTEX_INITIALIZER(lockname, class) } > > > > +#define DEFINE_WD_CLASS(classname) \ > > + struct ww_class classname = > > __WW_CLASS_INITIALIZER(classname, 1) > > + > > #define DEFINE_WW_CLASS(classname) \ > > - struct ww_class classname = > > __WW_CLASS_INITIALIZER(classname) > > + struct ww_class classname = > > __WW_CLASS_INITIALIZER(classname, 0) > > > > #define DEFINE_WW_MUTEX(mutexname, ww_class) \ > > struct ww_mutex mutexname = > > __WW_MUTEX_INITIALIZER(mutexname, ww_class) > > @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct > > ww_acquire_ctx *ctx, > > ctx->task = current; > > ctx->stamp = atomic_long_inc_return_relaxed(&ww_class- > > >stamp); > > ctx->acquired = 0; > > + ctx->wounded = false; > > + ctx->is_wait_die = ww_class->is_wait_die; > > #ifdef CONFIG_DEBUG_MUTEXES > > ctx->ww_class = ww_class; > > ctx->done_acquire = 0; > > diff --git a/kernel/locking/locktorture.c > > b/kernel/locking/locktorture.c > > index 6850ffd69125..907e0325892c 100644 > > --- a/kernel/locking/locktorture.c > > +++ b/kernel/locking/locktorture.c > > @@ -365,7 +365,7 @@ static struct lock_torture_ops mutex_lock_ops = > > { > > }; > > > > #include <linux/ww_mutex.h> > > -static DEFINE_WW_CLASS(torture_ww_class); > > +static DEFINE_WD_CLASS(torture_ww_class); > > static DEFINE_WW_MUTEX(torture_ww_mutex_0, &torture_ww_class); > > static DEFINE_WW_MUTEX(torture_ww_mutex_1, &torture_ww_class); > > static DEFINE_WW_MUTEX(torture_ww_mutex_2, &torture_ww_class); > > diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c > > index 412b4fc08235..8ca83a5e3d24 100644 > > --- a/kernel/locking/mutex.c > > +++ b/kernel/locking/mutex.c > > @@ -172,6 +172,21 @@ static inline bool > > __mutex_waiter_is_first(struct mutex *lock, struct mutex_wait > > return list_first_entry(&lock->wait_list, struct > > mutex_waiter, list) == waiter; > > } > > > > +/* > > + * Add @waiter to a given location in the lock wait_list and set > > the > > + * FLAG_WAITERS flag if it's the first waiter. > > + */ > > +static void __sched > > +__mutex_add_waiter(struct mutex *lock, struct mutex_waiter > > *waiter, > > + struct list_head *list) > > +{ > > + debug_mutex_add_waiter(lock, waiter, current); > > + > > + list_add_tail(&waiter->list, list); > > + if (__mutex_waiter_is_first(lock, waiter)) > > + __mutex_set_flag(lock, MUTEX_FLAG_WAITERS); > > +} > > + > > /* > > * Give up ownership to a specific task, when @task = NULL, this > > is equivalent > > * to a regular unlock. Sets PICKUP on a handoff, clears HANDOF, > > preserves > > @@ -248,6 +263,11 @@ EXPORT_SYMBOL(mutex_lock); > > * The newer transactions are killed when: > > * It (the new transaction) makes a request for a lock being > > held > > * by an older transaction. > > + * > > + * Wound-Wait: > > + * The newer transactions are wounded when: > > + * An older transaction makes a request for a lock being held > > by > > + * the newer transaction. > > */ > > > > /* > > @@ -319,6 +339,9 @@ static bool __sched > > __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, > > struct ww_acquire_ctx *ww_ctx) > > { > > + if (!ww_ctx->is_wait_die) > > + return false; > > + > > if (waiter->ww_ctx->acquired > 0 && > > __ww_ctx_stamp_after(waiter->ww_ctx, > > ww_ctx)) { > > debug_mutex_wake_waiter(lock, waiter); > > @@ -328,13 +351,65 @@ __ww_mutex_die(struct mutex *lock, struct > > mutex_waiter *waiter, > > return true; > > } > > > > +/* > > + * Wound-Wait; wound a younger @hold_ctx if it holds the lock. > > + * > > + * Wound the lock holder if there are waiters with older > > transactions than > > + * the lock holders. Even if multiple waiters may wound the lock > > holder, > > + * it's sufficient that only one does. > > + */ > > +static bool __ww_mutex_wound(struct mutex *lock, > > + struct ww_acquire_ctx *ww_ctx, > > + struct ww_acquire_ctx *hold_ctx) > > +{ > > + struct task_struct *owner = __mutex_owner(lock); > > + > > + lockdep_assert_held(&lock->wait_lock); > > + > > + /* > > + * Possible through __ww_mutex_add_waiter() when we race > > with > > + * ww_mutex_set_context_fastpath(). In that case we'll get > > here again > > + * through __ww_mutex_check_waiters(). > > + */ > > + if (!hold_ctx) > > + return false; > > + > > + /* > > + * Can have !owner because of __mutex_unlock_slowpath(), > > but if owner, > > + * it cannot go away because we'll have FLAG_WAITERS set > > and hold > > + * wait_lock. > > + */ > > + if (!owner) > > + return false; > > + > > + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, > > ww_ctx)) { > > + hold_ctx->wounded = 1; > > + > > + /* > > + * wake_up_process() paired with > > set_current_state() > > + * inserts sufficient barriers to make sure @owner > > either sees > > + * it's wounded in __ww_mutex_lock_check_stamp() or > > has a > > + * wakeup pending to re-read the wounded state. > > + */ > > + if (owner != current) > > + wake_up_process(owner); > > + > > + return true; > > + } > > + > > + return false; > > +} > > + > > /* > > * We just acquired @lock under @ww_ctx, if there are later > > contexts waiting > > - * behind us on the wait-list, check if they need to die. > > + * behind us on the wait-list, check if they need to die, or wound > > us. > > * > > * See __ww_mutex_add_waiter() for the list-order construction; > > basically the > > * list is ordered by stamp, smallest (oldest) first. > > * > > + * This relies on never mixing wait-die/wound-wait on the same > > wait-list; > > + * which is currently ensured by that being a ww_class property. > > + * > > * The current task must not be on the wait list. > > */ > > static void __sched > > @@ -348,7 +423,8 @@ __ww_mutex_check_waiters(struct mutex *lock, > > struct ww_acquire_ctx *ww_ctx) > > if (!cur->ww_ctx) > > continue; > > > > - if (__ww_mutex_die(lock, cur, ww_ctx)) > > + if (__ww_mutex_die(lock, cur, ww_ctx) || > > + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) > > break; > > } > > } > > @@ -369,17 +445,23 @@ ww_mutex_set_context_fastpath(struct ww_mutex > > *lock, struct ww_acquire_ctx *ctx) > > * and keep spinning, or it will acquire wait_lock, add > > itself > > * to waiter list and sleep. > > */ > > - smp_mb(); /* ^^^ */ > > + smp_mb(); /* See comments above and below. */ > > > > /* > > - * Check if lock is contended, if not there is nobody to > > wake up > > + * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS > > + * MB MB > > + * [R] MUTEX_FLAG_WAITERS [R] ww->ctx > > + * > > + * The memory barrier above pairs with the memory barrier > > in > > + * __ww_mutex_add_waiter() and makes sure we either observe > > ww->ctx > > + * and/or !empty list. > > */ > > if (likely(!(atomic_long_read(&lock->base.owner) & > > MUTEX_FLAG_WAITERS))) > > return; > > > > /* > > * Uh oh, we raced in fastpath, check if any of the waiters > > need to > > - * die. > > + * die or wound us. > > */ > > spin_lock(&lock->base.wait_lock); > > __ww_mutex_check_waiters(&lock->base, ctx); > > @@ -681,7 +763,9 @@ __ww_mutex_kill(struct mutex *lock, struct > > ww_acquire_ctx *ww_ctx) > > > > > > /* > > - * Check whether we need to kill the transaction for the current > > lock acquire. > > + * Check the wound condition for the current lock acquire. > > + * > > + * Wound-Wait: If we're wounded, kill ourself. > > * > > * Wait-Die: If we're trying to acquire a lock already held by an > > older > > * context, kill ourselves. > > @@ -700,6 +784,13 @@ __ww_mutex_check_kill(struct mutex *lock, > > struct mutex_waiter *waiter, > > if (ctx->acquired == 0) > > return 0; > > > > + if (!ctx->is_wait_die) { > > + if (ctx->wounded) > > + return __ww_mutex_kill(lock, ctx); > > + > > + return 0; > > + } > > + > > if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) > > return __ww_mutex_kill(lock, ctx); > > > > @@ -726,7 +817,8 @@ __ww_mutex_check_kill(struct mutex *lock, > > struct mutex_waiter *waiter, > > * Waiters without context are interspersed in FIFO order. > > * > > * Furthermore, for Wait-Die kill ourself immediately when > > possible (there are > > - * older contexts already waiting) to avoid unnecessary waiting. > > + * older contexts already waiting) to avoid unnecessary waiting > > and for > > + * Wound-Wait ensure we wound the owning context when it is > > younger. > > */ > > static inline int __sched > > __ww_mutex_add_waiter(struct mutex_waiter *waiter, > > @@ -735,16 +827,21 @@ __ww_mutex_add_waiter(struct mutex_waiter > > *waiter, > > { > > struct mutex_waiter *cur; > > struct list_head *pos; > > + bool is_wait_die; > > > > if (!ww_ctx) { > > - list_add_tail(&waiter->list, &lock->wait_list); > > + __mutex_add_waiter(lock, waiter, &lock->wait_list); > > return 0; > > } > > > > + is_wait_die = ww_ctx->is_wait_die; > > + > > /* > > * Add the waiter before the first waiter with a higher > > stamp. > > * Waiters without a context are skipped to avoid starving > > - * them. Wait-Die waiters may die here. > > + * them. Wait-Die waiters may die here. Wound-Wait waiters > > + * never die here, but they are sorted in stamp order and > > + * may wound the lock holder. > > */ > > pos = &lock->wait_list; > > list_for_each_entry_reverse(cur, &lock->wait_list, list) { > > @@ -757,10 +854,12 @@ __ww_mutex_add_waiter(struct mutex_waiter > > *waiter, > > * is no point in queueing behind it, as > > we'd have to > > * die the moment it would acquire the > > lock. > > */ > > - int ret = __ww_mutex_kill(lock, ww_ctx); > > + if (is_wait_die) { > > + int ret = __ww_mutex_kill(lock, > > ww_ctx); > > > > - if (ret) > > - return ret; > > + if (ret) > > + return ret; > > + } > > > > break; > > } > > @@ -771,7 +870,23 @@ __ww_mutex_add_waiter(struct mutex_waiter > > *waiter, > > __ww_mutex_die(lock, cur, ww_ctx); > > } > > > > - list_add_tail(&waiter->list, pos); > > + __mutex_add_waiter(lock, waiter, pos); > > + > > + /* > > + * Wound-Wait: if we're blocking on a mutex owned by a > > younger context, > > + * wound that such that we might proceed. > > + */ > > + if (!is_wait_die) { > > + struct ww_mutex *ww = container_of(lock, struct > > ww_mutex, base); > > + > > + /* > > + * See ww_mutex_set_context_fastpath(). Orders > > setting > > + * MUTEX_FLAG_WAITERS vs the ww->ctx load, > > + * such that either we or the fastpath will wound > > @ww->ctx. > > + */ > > + smp_mb(); > > + __ww_mutex_wound(lock, ww_ctx, ww->ctx); > > + } > > > > return 0; > > } > > @@ -795,6 +910,14 @@ __mutex_lock_common(struct mutex *lock, long > > state, unsigned int subclass, > > if (use_ww_ctx && ww_ctx) { > > if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) > > return -EALREADY; > > + > > + /* > > + * Reset the wounded flag after a kill. No other > > process can > > + * race and wound us here since they can't have a > > valid owner > > + * pointer if we don't have any locks held. > > + */ > > + if (ww_ctx->acquired == 0) > > + ww_ctx->wounded = 0; > > } > > > > preempt_disable(); > > @@ -828,7 +951,8 @@ __mutex_lock_common(struct mutex *lock, long > > state, unsigned int subclass, > > > > if (!use_ww_ctx) { > > /* add waiting tasks to the end of the waitqueue > > (FIFO): */ > > - list_add_tail(&waiter.list, &lock->wait_list); > > + __mutex_add_waiter(lock, &waiter, &lock- > > >wait_list); > > + > > > > #ifdef CONFIG_DEBUG_MUTEXES > > waiter.ww_ctx = MUTEX_POISON_WW_CTX; > > @@ -847,9 +971,6 @@ __mutex_lock_common(struct mutex *lock, long > > state, unsigned int subclass, > > > > waiter.task = current; > > > > - if (__mutex_waiter_is_first(lock, &waiter)) > > - __mutex_set_flag(lock, MUTEX_FLAG_WAITERS); > > - > > set_current_state(state); > > for (;;) { > > /* > > @@ -906,6 +1027,16 @@ __mutex_lock_common(struct mutex *lock, long > > state, unsigned int subclass, > > acquired: > > __set_current_state(TASK_RUNNING); > > > > + if (use_ww_ctx && ww_ctx) { > > + /* > > + * Wound-Wait; we stole the lock (!first_waiter), > > check the > > + * waiters as anyone might want to wound us. > > + */ > > + if (!ww_ctx->is_wait_die && > > + !__mutex_waiter_is_first(lock, &waiter)) > > + __ww_mutex_check_waiters(lock, ww_ctx); > > + } > > + > > mutex_remove_waiter(lock, &waiter, current); > > if (likely(list_empty(&lock->wait_list))) > > __mutex_clear_flag(lock, MUTEX_FLAGS); > > diff --git a/kernel/locking/test-ww_mutex.c b/kernel/locking/test- > > ww_mutex.c > > index 0e4cd64ad2c0..5b915b370d5a 100644 > > --- a/kernel/locking/test-ww_mutex.c > > +++ b/kernel/locking/test-ww_mutex.c > > @@ -26,7 +26,7 @@ > > #include <linux/slab.h> > > #include <linux/ww_mutex.h> > > > > -static DEFINE_WW_CLASS(ww_class); > > +static DEFINE_WD_CLASS(ww_class); > > struct workqueue_struct *wq; > > > > struct test_mutex { > > diff --git a/lib/locking-selftest.c b/lib/locking-selftest.c > > index b5c1293ce147..1e1bbf171eca 100644 > > --- a/lib/locking-selftest.c > > +++ b/lib/locking-selftest.c > > @@ -29,7 +29,7 @@ > > */ > > static unsigned int debug_locks_verbose; > > > > -static DEFINE_WW_CLASS(ww_lockdep); > > +static DEFINE_WD_CLASS(ww_lockdep); > > > > static int __init setup_debug_locks_verbose(char *str) > > { > > -- > > 2.14.3 > > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel