Comment # 17
on bug 104362
from Marek Olšák
(In reply to nmr from comment #15) > Marek forgive my ignorance but why would SGPR spilling or branching cause > the hang? Is the shader just timing out somehow and the timeout resulting in > a kernel module abort? Pretty much. The shader is stuck and doesn't continue. Also the shader is insanely huge with lots of SGPR spilling and branching.
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