[Bug 109162] Bugs Bunny: Lost in Time

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Comment # 11 on bug 109162 from
These kind of bugs is usually due to app error (not requesting a depth buffer
but still needing one, relying on the implementation to provide one anyway).
Although in this case, I suppose wine could be involved too, maybe there's some
pecularities when emulating wgl with glx.
Seems unlikely to me though that the bug is in mesa code.


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