Re: [PATCH v4 1/2] drm/sched: Refactor ring mirror list handling.

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On 12/19/2018 11:21 AM, Christian König wrote:
> Am 17.12.18 um 20:51 schrieb Andrey Grodzovsky:
>> Decauple sched threads stop and start and ring mirror
>> list handling from the policy of what to do about the
>> guilty jobs.
>> When stoppping the sched thread and detaching sched fences
>> from non signaled HW fenes wait for all signaled HW fences
>> to complete before rerunning the jobs.
>>
>> v2: Fix resubmission of guilty job into HW after refactoring.
>>
>> v4:
>> Full restart for all the jobs, not only from guilty ring.
>> Extract karma increase into standalone function.
>>
>> Suggested-by: Christian Koenig <Christian.Koenig@xxxxxxx>
>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
>> ---
>>   drivers/gpu/drm/amd/amdgpu/amdgpu_device.c |  17 +--
>>   drivers/gpu/drm/etnaviv/etnaviv_sched.c    |   8 +-
>>   drivers/gpu/drm/scheduler/sched_main.c     | 164 
>> +++++++++++++++++------------
>>   drivers/gpu/drm/v3d/v3d_sched.c            |   9 +-
>>   include/drm/gpu_scheduler.h                |   9 +-
>>   5 files changed, 118 insertions(+), 89 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 
>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>> index 8a078f4..8ac4f43 100644
>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>> @@ -3298,12 +3298,7 @@ static int amdgpu_device_pre_asic_reset(struct 
>> amdgpu_device *adev,
>>           if (!ring || !ring->sched.thread)
>>               continue;
>>   -        kthread_park(ring->sched.thread);
>> -
>> -        if (job && job->base.sched != &ring->sched)
>> -            continue;
>> -
>> -        drm_sched_hw_job_reset(&ring->sched, job ? &job->base : NULL);
>> +        drm_sched_stop(&ring->sched, job ? &job->base : NULL);
>>             /* after all hw jobs are reset, hw fence is meaningless, 
>> so force_completion */
>>           amdgpu_fence_driver_force_completion(ring);
>> @@ -3454,14 +3449,10 @@ static void 
>> amdgpu_device_post_asic_reset(struct amdgpu_device *adev,
>>           if (!ring || !ring->sched.thread)
>>               continue;
>>   -        /* only need recovery sched of the given job's ring
>> -         * or all rings (in the case @job is NULL)
>> -         * after above amdgpu_reset accomplished
>> -         */
>> -        if ((!job || job->base.sched == &ring->sched) && 
>> !adev->asic_reset_res)
>> -            drm_sched_job_recovery(&ring->sched);
>> +        if (!adev->asic_reset_res)
>> +            drm_sched_resubmit_jobs(&ring->sched);
>>   -        kthread_unpark(ring->sched.thread);
>> +        drm_sched_start(&ring->sched, !adev->asic_reset_res);
>>       }
>>         if (!amdgpu_device_has_dc_support(adev)) {
>> diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c 
>> b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>> index 49a6763..d7075cd 100644
>> --- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>> +++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>> @@ -109,16 +109,16 @@ static void etnaviv_sched_timedout_job(struct 
>> drm_sched_job *sched_job)
>>       }
>>         /* block scheduler */
>> -    kthread_park(gpu->sched.thread);
>> -    drm_sched_hw_job_reset(&gpu->sched, sched_job);
>> +    drm_sched_stop(&gpu->sched, sched_job);
>>         /* get the GPU back into the init state */
>>       etnaviv_core_dump(gpu);
>>       etnaviv_gpu_recover_hang(gpu);
>>   +    drm_sched_resubmit_jobs(&gpu->sched);
>> +
>>       /* restart scheduler after GPU is usable again */
>> -    drm_sched_job_recovery(&gpu->sched);
>> -    kthread_unpark(gpu->sched.thread);
>> +    drm_sched_start(&gpu->sched, true);
>>   }
>>     static void etnaviv_sched_free_job(struct drm_sched_job *sched_job)
>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
>> b/drivers/gpu/drm/scheduler/sched_main.c
>> index dbb6906..1cf9541 100644
>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>> @@ -60,8 +60,6 @@
>>     static void drm_sched_process_job(struct dma_fence *f, struct 
>> dma_fence_cb *cb);
>>   -static void drm_sched_expel_job_unlocked(struct drm_sched_job 
>> *s_job);
>> -
>>   /**
>>    * drm_sched_rq_init - initialize a given run queue struct
>>    *
>> @@ -335,6 +333,41 @@ static void drm_sched_job_timedout(struct 
>> work_struct *work)
>>       spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>   }
>>   +static void drm_sched_increase_karma(struct drm_sched_job *bad)
>> +{
>> +    int i;
>> +    struct drm_sched_entity *tmp;
>> +    struct drm_sched_entity *entity;
>> +    struct drm_gpu_scheduler *sched = bad->sched;
>> +
>> +    /* don't increase @bad's karma if it's from KERNEL RQ,
>> +     * because sometimes GPU hang would cause kernel jobs (like VM 
>> updating jobs)
>> +     * corrupt but keep in mind that kernel jobs always considered 
>> good.
>> +     */
>> +    if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
>> +        atomic_inc(&bad->karma);
>> +        for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL;
>> +             i++) {
>> +            struct drm_sched_rq *rq = &sched->sched_rq[i];
>> +
>> +            spin_lock(&rq->lock);
>> +            list_for_each_entry_safe(entity, tmp, &rq->entities, 
>> list) {
>> +                if (bad->s_fence->scheduled.context ==
>> +                    entity->fence_context) {
>> +                    if (atomic_read(&bad->karma) >
>> +                        bad->sched->hang_limit)
>> +                        if (entity->guilty)
>> +                            atomic_set(entity->guilty, 1);
>> +                    break;
>> +                }
>> +            }
>> +            spin_unlock(&rq->lock);
>> +            if (&entity->list != &rq->entities)
>> +                break;
>> +        }
>> +    }
>> +}
>> +
>>   /**
>>    * drm_sched_hw_job_reset - stop the scheduler if it contains the 
>> bad job
>>    *
>> @@ -342,12 +375,15 @@ static void drm_sched_job_timedout(struct 
>> work_struct *work)
>>    * @bad: bad scheduler job
>>    *
>>    */
>> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct 
>> drm_sched_job *bad)
>> +void drm_sched_stop(struct drm_gpu_scheduler *sched, struct 
>> drm_sched_job *bad)
>>   {
>>       struct drm_sched_job *s_job;
>> -    struct drm_sched_entity *entity, *tmp;
>>       unsigned long flags;
>> -    int i;
>> +    struct list_head wait_list;
>> +
>> +    kthread_park(sched->thread);
>> +
>> +    INIT_LIST_HEAD(&wait_list);
>>         spin_lock_irqsave(&sched->job_list_lock, flags);
>>       list_for_each_entry_reverse(s_job, &sched->ring_mirror_list, 
>> node) {
>> @@ -357,35 +393,28 @@ void drm_sched_hw_job_reset(struct 
>> drm_gpu_scheduler *sched, struct drm_sched_jo
>>               dma_fence_put(s_job->s_fence->parent);
>>               s_job->s_fence->parent = NULL;
>>               atomic_dec(&sched->hw_rq_count);
>> +        } else {
>> +            /* TODO Is it get/put neccessey here ? */
>> +            dma_fence_get(&s_job->s_fence->finished);
>> +            list_add(&s_job->finish_node, &wait_list);
>>           }
>>       }
>>       spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>   -    if (bad && bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
>> -        atomic_inc(&bad->karma);
>> -        /* don't increase @bad's karma if it's from KERNEL RQ,
>> -         * becuase sometimes GPU hang would cause kernel jobs (like 
>> VM updating jobs)
>> -         * corrupt but keep in mind that kernel jobs always 
>> considered good.
>> -         */
>> -        for (i = DRM_SCHED_PRIORITY_MIN; i < 
>> DRM_SCHED_PRIORITY_KERNEL; i++ ) {
>> -            struct drm_sched_rq *rq = &sched->sched_rq[i];
>> -
>> -            spin_lock(&rq->lock);
>> -            list_for_each_entry_safe(entity, tmp, &rq->entities, 
>> list) {
>> -                if (bad->s_fence->scheduled.context == 
>> entity->fence_context) {
>> -                    if (atomic_read(&bad->karma) > 
>> bad->sched->hang_limit)
>> -                        if (entity->guilty)
>> -                            atomic_set(entity->guilty, 1);
>> -                    break;
>> -                }
>> -            }
>> -            spin_unlock(&rq->lock);
>> -            if (&entity->list != &rq->entities)
>> -                break;
>> -        }
>> +    /*
>> +     * Verify all the signaled jobs in mirror list are removed from 
>> the ring
>> +     * We rely on the fact that any finish_work in progress will 
>> wait for this
>> +     * handler to complete before releasing all of the jobs we iterate.
>> +     */
>> +    list_for_each_entry(s_job, &wait_list, finish_node) {
>> +        dma_fence_wait(&s_job->s_fence->finished, false);
>> +        dma_fence_put(&s_job->s_fence->finished);
>>       }
>
> Mhm, thinking more about it that approach won't work.
>
> Only the scheduler instance with the timeout will block on the GPU 
> reset to finish before freeing up s_job.
>
> The job_list_lock will protect us, but as soon as that is dropped we 
> are potentially working with freed up jobs here.
>
> Maybe your idea of just waiting for the last finished fence to signal 
> wasn't so bad after all. This way you only need to grab the last one 
> and wait for it.

I was concerned with relying on the assumption saying that  if last job 
(it's fence actually) in ring_mirror_list  is signaled then necessary 
all the previous jobs/fences in the list have already signaled   - does 
the order of submission into HW ring (same as order of insertion into 
ring_mirror_list ) implies necessary same order of job/fence completion 
? I know we talked about it already but I still not sure, is this 
ALWAYS  true ?

What about instead of using the jobs as elements for the wait_list we 
can just locally here dynamically allocate some
struct fence_cont {
     struct list_head  node;
     struct dma_fence        *finished;
}
and then we can iterate that list and wait for the fence to signal 
without worrying for the jobs being already released ?

Andrey

>
> And since fences are reference counted we also don't run into any 
> problems because of that.
>
>> +
>> +    if (bad)
>> +        drm_sched_increase_karma(bad);
>
> Better export drm_sched_increase_karma() and let the drivers call that 
> implicitly.
>
> Regards,
> Christian.
>
>>   }
>> -EXPORT_SYMBOL(drm_sched_hw_job_reset);
>> +EXPORT_SYMBOL(drm_sched_stop);
>>     /**
>>    * drm_sched_job_recovery - recover jobs after a reset
>> @@ -393,33 +422,21 @@ EXPORT_SYMBOL(drm_sched_hw_job_reset);
>>    * @sched: scheduler instance
>>    *
>>    */
>> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
>> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool 
>> full_recovery)
>>   {
>>       struct drm_sched_job *s_job, *tmp;
>> -    bool found_guilty = false;
>>       unsigned long flags;
>>       int r;
>>   +    if (!full_recovery)
>> +        goto unpark;
>> +
>>       spin_lock_irqsave(&sched->job_list_lock, flags);
>>       list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list, 
>> node) {
>>           struct drm_sched_fence *s_fence = s_job->s_fence;
>> -        struct dma_fence *fence;
>> -        uint64_t guilty_context;
>> -
>> -        if (!found_guilty && atomic_read(&s_job->karma) > 
>> sched->hang_limit) {
>> -            found_guilty = true;
>> -            guilty_context = s_job->s_fence->scheduled.context;
>> -        }
>> -
>> -        if (found_guilty && s_job->s_fence->scheduled.context == 
>> guilty_context)
>> -            dma_fence_set_error(&s_fence->finished, -ECANCELED);
>> -
>> -        spin_unlock_irqrestore(&sched->job_list_lock, flags);
>> -        fence = sched->ops->run_job(s_job);
>> -        atomic_inc(&sched->hw_rq_count);
>> +        struct dma_fence *fence = s_job->s_fence->parent;
>>             if (fence) {
>> -            s_fence->parent = dma_fence_get(fence);
>>               r = dma_fence_add_callback(fence, &s_fence->cb,
>>                              drm_sched_process_job);
>>               if (r == -ENOENT)
>> @@ -427,18 +444,47 @@ void drm_sched_job_recovery(struct 
>> drm_gpu_scheduler *sched)
>>               else if (r)
>>                   DRM_ERROR("fence add callback failed (%d)\n",
>>                         r);
>> -            dma_fence_put(fence);
>> -        } else {
>> -            if (s_fence->finished.error < 0)
>> -                drm_sched_expel_job_unlocked(s_job);
>> +        } else
>>               drm_sched_process_job(NULL, &s_fence->cb);
>> -        }
>> -        spin_lock_irqsave(&sched->job_list_lock, flags);
>>       }
>> +
>>       drm_sched_start_timeout(sched);
>>       spin_unlock_irqrestore(&sched->job_list_lock, flags);
>> +
>> +unpark:
>> +    kthread_unpark(sched->thread);
>>   }
>> -EXPORT_SYMBOL(drm_sched_job_recovery);
>> +EXPORT_SYMBOL(drm_sched_start);
>> +
>> +/**
>> + * drm_sched_resubmit_jobs - helper to relunch job from mirror ring 
>> list
>> + *
>> + * @sched: scheduler instance
>> + *
>> + */
>> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
>> +{
>> +    struct drm_sched_job *s_job, *tmp;
>> +    uint64_t guilty_context;
>> +    bool found_guilty = false;
>> +
>> +    /*TODO DO we need spinlock here ? */
>> +    list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list, 
>> node) {
>> +        struct drm_sched_fence *s_fence = s_job->s_fence;
>> +
>> +        if (!found_guilty && atomic_read(&s_job->karma) > 
>> sched->hang_limit) {
>> +            found_guilty = true;
>> +            guilty_context = s_job->s_fence->scheduled.context;
>> +        }
>> +
>> +        if (found_guilty && s_job->s_fence->scheduled.context == 
>> guilty_context)
>> +            dma_fence_set_error(&s_fence->finished, -ECANCELED);
>> +
>> +        s_job->s_fence->parent = sched->ops->run_job(s_job);
>> +        atomic_inc(&sched->hw_rq_count);
>> +    }
>> +}
>> +EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>>     /**
>>    * drm_sched_job_init - init a scheduler job
>> @@ -634,26 +680,14 @@ static int drm_sched_main(void *param)
>>                   DRM_ERROR("fence add callback failed (%d)\n",
>>                         r);
>>               dma_fence_put(fence);
>> -        } else {
>> -            if (s_fence->finished.error < 0)
>> -                drm_sched_expel_job_unlocked(sched_job);
>> +        } else
>>               drm_sched_process_job(NULL, &s_fence->cb);
>> -        }
>>             wake_up(&sched->job_scheduled);
>>       }
>>       return 0;
>>   }
>>   -static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job)
>> -{
>> -    struct drm_gpu_scheduler *sched = s_job->sched;
>> -
>> -    spin_lock(&sched->job_list_lock);
>> -    list_del_init(&s_job->node);
>> -    spin_unlock(&sched->job_list_lock);
>> -}
>> -
>>   /**
>>    * drm_sched_init - Init a gpu scheduler instance
>>    *
>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c 
>> b/drivers/gpu/drm/v3d/v3d_sched.c
>> index 445b2ef..aaa10b0 100644
>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>> @@ -178,18 +178,19 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
>>       for (q = 0; q < V3D_MAX_QUEUES; q++) {
>>           struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
>>   -        kthread_park(sched->thread);
>> -        drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
>> +        drm_sched_stop(sched, (sched_job->sched == sched ?
>>                              sched_job : NULL));
>>       }
>>         /* get the GPU back into the init state */
>>       v3d_reset(v3d);
>>   +    for (q = 0; q < V3D_MAX_QUEUES; q++)
>> +        drm_sched_resubmit_jobs(sched_job->sched);
>> +
>>       /* Unblock schedulers and restart their jobs. */
>>       for (q = 0; q < V3D_MAX_QUEUES; q++) {
>> -        drm_sched_job_recovery(&v3d->queue[q].sched);
>> -        kthread_unpark(v3d->queue[q].sched.thread);
>> +        drm_sched_start(&v3d->queue[q].sched, true);
>>       }
>>         mutex_unlock(&v3d->reset_lock);
>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>> index 47e1979..441384c 100644
>> --- a/include/drm/gpu_scheduler.h
>> +++ b/include/drm/gpu_scheduler.h
>> @@ -175,6 +175,7 @@ struct drm_sched_fence *to_drm_sched_fence(struct 
>> dma_fence *f);
>>    *               finished to remove the job from the
>>    *               @drm_gpu_scheduler.ring_mirror_list.
>>    * @node: used to append this struct to the 
>> @drm_gpu_scheduler.ring_mirror_list.
>> + * @finish_node: used in a list to wait on before resetting the 
>> scheduler
>>    * @id: a unique id assigned to each job scheduled on the scheduler.
>>    * @karma: increment on every hang caused by this job. If this 
>> exceeds the hang
>>    *         limit of the scheduler then the job is marked guilty and 
>> will not
>> @@ -193,6 +194,7 @@ struct drm_sched_job {
>>       struct dma_fence_cb        finish_cb;
>>       struct work_struct        finish_work;
>>       struct list_head        node;
>> +    struct list_head        finish_node;
>>       uint64_t            id;
>>       atomic_t            karma;
>>       enum drm_sched_priority        s_priority;
>> @@ -298,9 +300,10 @@ int drm_sched_job_init(struct drm_sched_job *job,
>>                  void *owner);
>>   void drm_sched_job_cleanup(struct drm_sched_job *job);
>>   void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
>> -                struct drm_sched_job *job);
>> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
>> +void drm_sched_stop(struct drm_gpu_scheduler *sched,
>> +            struct drm_sched_job *job);
>> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool 
>> full_recovery);
>> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
>>   bool drm_sched_dependency_optimized(struct dma_fence* fence,
>>                       struct drm_sched_entity *entity);
>>   void drm_sched_fault(struct drm_gpu_scheduler *sched);
>
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