Bug ID | 109064 |
---|---|
Summary | temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL |
Product | Mesa |
Version | 18.3 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | alex_y_xu@yahoo.ca |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 142814 [details]
FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl
When loading a game in The Witcher 3, the game crashes.
#0 (anonymous namespace)::temp_comp_access::get_required_live_range
(this=0x7f8f6d259928) at
../mesa-18.3.1/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp:936
keep_for_full_loop = true
enclosing_scope = 0x7f8ff7beb0c0
enclosing_scope_first_read = 0x7f8ff7beb0c0
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
keep_for_full_loop = <optimized out>
enclosing_scope_first_read = <optimized out>
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
enclosing_scope = <optimized out>
I used MESA_SHADER_DUMP_PATH to dump the shaders, and attached the last one in
chronological order (I assume this is probably the one that crashed).
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