tree: git://people.freedesktop.org/~agd5f/linux.git amd-18.50 head: 88a0039cb034176ee3416dd0c3a49feea2f446ab commit: a26f88704ef76f0213692b3b04f210de6e9e8676 [1284/1415] drm/scheduler: fix build error due to change in scheduler struct config: arm-allmodconfig (attached as .config) compiler: arm-linux-gnueabi-gcc (Debian 7.2.0-11) 7.2.0 reproduce: wget https://raw.githubusercontent.com/intel/lkp-tests/master/sbin/make.cross -O ~/bin/make.cross chmod +x ~/bin/make.cross git checkout a26f88704ef76f0213692b3b04f210de6e9e8676 # save the attached .config to linux build tree GCC_VERSION=7.2.0 make.cross ARCH=arm All error/warnings (new ones prefixed by >>): In file included from include/linux/swab.h:5:0, from arch/arm/include/asm/opcodes.h:89, from arch/arm/include/asm/bug.h:7, from include/linux/bug.h:5, from include/linux/thread_info.h:12, from include/asm-generic/current.h:5, from ./arch/arm/include/generated/asm/current.h:1, from include/linux/sched.h:12, from include/linux/kthread.h:6, from drivers/gpu/drm/v3d/v3d_sched.c:21: drivers/gpu/drm/v3d/v3d_sched.c: In function 'v3d_job_timedout': >> drivers/gpu/drm/v3d/v3d_sched.c:157:44: error: 'job_q' undeclared (first use in this function); did you mean 'job'? u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^ include/uapi/linux/swab.h:114:54: note: in definition of macro '__swab32' #define __swab32(x) (__u32)__builtin_bswap32((__u32)(x)) ^ include/linux/byteorder/generic.h:89:21: note: in expansion of macro '__le32_to_cpu' #define le32_to_cpu __le32_to_cpu ^~~~~~~~~~~~~ >> arch/arm/include/asm/io.h:310:32: note: in expansion of macro 'readl_relaxed' #define readl(c) ({ u32 __v = readl_relaxed(c); __iormb(); __v; }) ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_drv.h:166:37: note: in expansion of macro 'readl' #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) ^~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:157:13: note: in expansion of macro 'V3D_CORE_READ' u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:157:30: note: in expansion of macro 'V3D_CLE_CTNCA' u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^~~~~~~~~~~~~ drivers/gpu/drm/v3d/v3d_sched.c:157:44: note: each undeclared identifier is reported only once for each function it appears in u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^ include/uapi/linux/swab.h:114:54: note: in definition of macro '__swab32' #define __swab32(x) (__u32)__builtin_bswap32((__u32)(x)) ^ include/linux/byteorder/generic.h:89:21: note: in expansion of macro '__le32_to_cpu' #define le32_to_cpu __le32_to_cpu ^~~~~~~~~~~~~ >> arch/arm/include/asm/io.h:310:32: note: in expansion of macro 'readl_relaxed' #define readl(c) ({ u32 __v = readl_relaxed(c); __iormb(); __v; }) ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_drv.h:166:37: note: in expansion of macro 'readl' #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) ^~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:157:13: note: in expansion of macro 'V3D_CORE_READ' u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:157:30: note: in expansion of macro 'V3D_CLE_CTNCA' u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:158:30: error: implicit declaration of function 'V3D_CLE_CTNRA'; did you mean 'V3D_CLE_CTNCA'? [-Werror=implicit-function-declaration] u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); ^ include/uapi/linux/swab.h:114:54: note: in definition of macro '__swab32' #define __swab32(x) (__u32)__builtin_bswap32((__u32)(x)) ^ include/linux/byteorder/generic.h:89:21: note: in expansion of macro '__le32_to_cpu' #define le32_to_cpu __le32_to_cpu ^~~~~~~~~~~~~ >> arch/arm/include/asm/io.h:310:32: note: in expansion of macro 'readl_relaxed' #define readl(c) ({ u32 __v = readl_relaxed(c); __iormb(); __v; }) ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_drv.h:166:37: note: in expansion of macro 'readl' #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) ^~~~~ drivers/gpu/drm/v3d/v3d_sched.c:158:13: note: in expansion of macro 'V3D_CORE_READ' u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); ^~~~~~~~~~~~~ >> drivers/gpu/drm/v3d/v3d_sched.c:166:9: error: 'struct v3d_job' has no member named 'timedout_ctca' if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { ^~ >> drivers/gpu/drm/v3d/v3d_sched.c:166:39: error: 'struct v3d_job' has no member named 'timedout_ctra' if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { ^~ drivers/gpu/drm/v3d/v3d_sched.c:167:6: error: 'struct v3d_job' has no member named 'timedout_ctca' job->timedout_ctca = ctca; ^~ drivers/gpu/drm/v3d/v3d_sched.c:168:6: error: 'struct v3d_job' has no member named 'timedout_ctra' job->timedout_ctra = ctra; ^~ cc1: some warnings being treated as errors vim +157 drivers/gpu/drm/v3d/v3d_sched.c 3 4 /** 5 * DOC: Broadcom V3D scheduling 6 * 7 * The shared DRM GPU scheduler is used to coordinate submitting jobs 8 * to the hardware. Each DRM fd (roughly a client process) gets its 9 * own scheduler entity, which will process jobs in order. The GPU 10 * scheduler will round-robin between clients to submit the next job. 11 * 12 * For simplicity, and in order to keep latency low for interactive 13 * jobs when bulk background jobs are queued up, we submit a new job 14 * to the HW only when it has completed the last one, instead of 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use 16 * v3d_job_dependency() to manage the dependency between bin and 17 * render, instead of having the clients submit jobs with using the 18 * HW's semaphores to interlock between them. 19 */ 20 > 21 #include <linux/kthread.h> 22 23 #include "v3d_drv.h" 24 #include "v3d_regs.h" 25 #include "v3d_trace.h" 26 27 static struct v3d_job * 28 to_v3d_job(struct drm_sched_job *sched_job) 29 { 30 return container_of(sched_job, struct v3d_job, base); 31 } 32 33 static void 34 v3d_job_free(struct drm_sched_job *sched_job) 35 { 36 struct v3d_job *job = to_v3d_job(sched_job); 37 38 v3d_exec_put(job->exec); 39 } 40 41 /** 42 * Returns the fences that the bin job depends on, one by one. 43 * v3d_job_run() won't be called until all of them have been signaled. 44 */ 45 static struct dma_fence * 46 v3d_job_dependency(struct drm_sched_job *sched_job, 47 struct drm_sched_entity *s_entity) 48 { 49 struct v3d_job *job = to_v3d_job(sched_job); 50 struct v3d_exec_info *exec = job->exec; 51 enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; 52 struct dma_fence *fence; 53 54 fence = job->in_fence; 55 if (fence) { 56 job->in_fence = NULL; 57 return fence; 58 } 59 60 if (q == V3D_RENDER) { 61 /* If we had a bin job, the render job definitely depends on 62 * it. We first have to wait for bin to be scheduled, so that 63 * its done_fence is created. 64 */ 65 fence = exec->bin_done_fence; 66 if (fence) { 67 exec->bin_done_fence = NULL; 68 return fence; 69 } 70 } 71 72 /* XXX: Wait on a fence for switching the GMP if necessary, 73 * and then do so. 74 */ 75 76 return fence; 77 } 78 79 static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) 80 { 81 struct v3d_job *job = to_v3d_job(sched_job); 82 struct v3d_exec_info *exec = job->exec; 83 enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; 84 struct v3d_dev *v3d = exec->v3d; 85 struct drm_device *dev = &v3d->drm; 86 struct dma_fence *fence; 87 unsigned long irqflags; 88 89 if (unlikely(job->base.s_fence->finished.error)) 90 return NULL; 91 92 /* Lock required around bin_job update vs 93 * v3d_overflow_mem_work(). 94 */ 95 spin_lock_irqsave(&v3d->job_lock, irqflags); 96 if (q == V3D_BIN) { 97 v3d->bin_job = job->exec; 98 99 /* Clear out the overflow allocation, so we don't 100 * reuse the overflow attached to a previous job. 101 */ 102 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); 103 } else { 104 v3d->render_job = job->exec; 105 } 106 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 107 108 /* Can we avoid this flush when q==RENDER? We need to be 109 * careful of scheduling, though -- imagine job0 rendering to 110 * texture and job1 reading, and them being executed as bin0, 111 * bin1, render0, render1, so that render1's flush at bin time 112 * wasn't enough. 113 */ 114 v3d_invalidate_caches(v3d); 115 116 fence = v3d_fence_create(v3d, q); 117 if (!fence) 118 return fence; 119 120 if (job->done_fence) 121 dma_fence_put(job->done_fence); 122 job->done_fence = dma_fence_get(fence); 123 124 trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno, 125 job->start, job->end); 126 127 if (q == V3D_BIN) { 128 if (exec->qma) { 129 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma); 130 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms); 131 } 132 if (exec->qts) { 133 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, 134 V3D_CLE_CT0QTS_ENABLE | 135 exec->qts); 136 } 137 } else { 138 /* XXX: Set the QCFG */ 139 } 140 141 /* Set the current and end address of the control list. 142 * Writing the end register is what starts the job. 143 */ 144 V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start); 145 V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end); 146 147 return fence; 148 } 149 150 static void 151 v3d_job_timedout(struct drm_sched_job *sched_job) 152 { 153 struct v3d_job *job = to_v3d_job(sched_job); 154 struct v3d_exec_info *exec = job->exec; 155 struct v3d_dev *v3d = exec->v3d; 156 enum v3d_queue q; > 157 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); > 158 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); 159 160 /* If the current address or return address have changed, then 161 * the GPU has probably made progress and we should delay the 162 * reset. This could fail if the GPU got in an infinite loop 163 * in the CL, but that is pretty unlikely outside of an i-g-t 164 * testcase. 165 */ > 166 if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { 167 job->timedout_ctca = ctca; 168 job->timedout_ctra = ctra; 169 170 schedule_delayed_work(&job->base.sched->work_tdr, 171 job->base.sched->timeout); 172 return; 173 } 174 175 mutex_lock(&v3d->reset_lock); 176 177 /* block scheduler */ 178 for (q = 0; q < V3D_MAX_QUEUES; q++) { 179 struct drm_gpu_scheduler *sched = &v3d->queue[q].sched; 180 181 kthread_park(sched->thread); 182 drm_sched_hw_job_reset(sched, (sched_job->sched == sched ? 183 sched_job : NULL)); 184 } 185 186 /* get the GPU back into the init state */ 187 v3d_reset(v3d); 188 189 /* Unblock schedulers and restart their jobs. */ 190 for (q = 0; q < V3D_MAX_QUEUES; q++) { 191 drm_sched_job_recovery(&v3d->queue[q].sched); 192 kthread_unpark(v3d->queue[q].sched.thread); 193 } 194 195 mutex_unlock(&v3d->reset_lock); 196 } 197 --- 0-DAY kernel test infrastructure Open Source Technology Center https://lists.01.org/pipermail/kbuild-all Intel Corporation
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