Hi, On Tue, 2018-11-27 at 10:24 +0100, Maxime Ripard wrote: > On Fri, Nov 23, 2018 at 10:25:06AM +0100, Paul Kocialkowski wrote: > > This introduces stride and offset configuration for the VPU tiling mode. > > Stride is calculated differently than it is for linear formats and an > > offset is calculated, for which new register definitions are introduced. > > > > Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> > > --- > > drivers/gpu/drm/sun4i/sun4i_frontend.c | 54 ++++++++++++++++++++++++-- > > drivers/gpu/drm/sun4i/sun4i_frontend.h | 7 ++++ > > 2 files changed, 58 insertions(+), 3 deletions(-) > > > > diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c > > index efa1ff0802bd..3f76a5572449 100644 > > --- a/drivers/gpu/drm/sun4i/sun4i_frontend.c > > +++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c > > @@ -125,21 +125,69 @@ void sun4i_frontend_update_buffer(struct sun4i_frontend *frontend, > > { > > struct drm_plane_state *state = plane->state; > > struct drm_framebuffer *fb = state->fb; > > + unsigned int strides[3] = {}; > > + > > dma_addr_t paddr; > > bool swap; > > > > + if (fb->modifier == DRM_FORMAT_MOD_ALLWINNER_TILED) { > > + unsigned int width = state->src_w >> 16; > > + unsigned int offset; > > + > > + /* > > + * In MB32 tiled mode, the stride is defined as the distance > > + * between the start of the end line of the current tile and > > + * the start of the first line in the next vertical tile. > > + * > > + * Tiles are represented in row-major order, thus the end line > > + * of current tile starts at: 31 * 32 (31 lines of 32 cols), > > + * the next vertical tile starts at: 32-bit-aligned-width * 32 > > + * and the distance is: 32 * (32-bit-aligned-width - 31). > > + */ > > + > > + strides[0] = (fb->pitches[0] - 31) * 32; > > + > > + /* Offset of the bottom-right point in the end tile. */ > > + offset = (width + (32 - 1)) & (32 - 1); > > Those computations are a bit obscure. I guess adding a bunch of > defines, and using the round_up / _down and ALIGN macros would help Fair enough, I will add a more explicit comment and a macro in v3. > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF0_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + > > + if (fb->format->num_planes > 1) { > > + strides[1] = (fb->pitches[1] - 31) * 32; > > + > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF1_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + } > > + > > + if (fb->format->num_planes > 2) { > > + strides[2] = (fb->pitches[2] - 31) * 32; > > + > > + regmap_write(frontend->regs, SUN4I_FRONTEND_TB_OFF2_REG, > > + SUN4I_FRONTEND_TB_OFF_X1(offset)); > > + } > > I guess we could fall in a situation where this is not cleared when > moving from a format with 3 planes to one with 2 for example. Would > that break anything? I have tested this case and nothing breaks so we're good! Cheers, Paul -- Paul Kocialkowski, Bootlin (formerly Free Electrons) Embedded Linux and kernel engineering https://bootlin.com _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel