It will be needed for the CSD, which does not have a way to clean the L1T/L2T before reporting completion. In any case it's unused now, so I don't see a problem with removing it. On Sat, 1 Dec 2018 at 00:58, Eric Anholt <eric@xxxxxxxxxx> wrote: > > Now that I've specified how the end-of-pipeline flushing should work, > we're never going to use this function. > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Reviewed-by: Dave Emett <david.emett@xxxxxxxxxxxx> > --- > drivers/gpu/drm/v3d/v3d_drv.h | 1 - > drivers/gpu/drm/v3d/v3d_gem.c | 21 --------------------- > 2 files changed, 22 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h > index bcd3d567bec2..239b56d76f3e 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.h > +++ b/drivers/gpu/drm/v3d/v3d_drv.h > @@ -314,7 +314,6 @@ void v3d_exec_put(struct v3d_exec_info *exec); > void v3d_tfu_job_put(struct v3d_tfu_job *exec); > void v3d_reset(struct v3d_dev *v3d); > void v3d_invalidate_caches(struct v3d_dev *v3d); > -void v3d_flush_caches(struct v3d_dev *v3d); > > /* v3d_irq.c */ > void v3d_irq_init(struct v3d_dev *v3d); > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index 8b4af512450f..34103205b7cb 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3d, int core) > V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); > } > > -/* Invalidates texture L2 cachelines */ > -static void > -v3d_invalidate_l2t(struct v3d_dev *v3d, int core) > -{ > - V3D_CORE_WRITE(core, > - V3D_CTL_L2TCACTL, > - V3D_L2TCACTL_L2TFLS | > - V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); > - if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & > - V3D_L2TCACTL_L2TFLS), 100)) { > - DRM_ERROR("Timeout waiting for L2T invalidate\n"); > - } > -} > - > void > v3d_invalidate_caches(struct v3d_dev *v3d) > { > @@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d) > v3d_flush_l2t(v3d, 0); > } > > -void > -v3d_flush_caches(struct v3d_dev *v3d) > -{ > - v3d_invalidate_l1td(v3d, 0); > - v3d_invalidate_l2t(v3d, 0); > -} > - > static void > v3d_attach_object_fences(struct v3d_bo **bos, int bo_count, > struct dma_fence *fence) > -- > 2.20.0.rc1 > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel