On Wed, 28 Nov 2018 at 23:09, Eric Anholt <eric@xxxxxxxxxx> wrote: > > The TFU can copy from raster, UIF, and SAND input images to UIF output > images, with optional mipmap generation. This will certainly be > useful for media EGL image input, but is also useful immediately for > mipmap generation without bogging the V3D core down. > > For now we only run the queue 1 job deep, and don't have any hang > recovery (though I don't think we should need it, with TFU). Queuing > multiple jobs in the HW will require synchronizing the YUV coefficient > regs updates since they don't get FIFOed with the job. > > v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain > why TFU is AUTH, clarify the syncing docs, drop the unused TFU > interrupt regs (you're expected to use the hub's), don't take > &bo->base for NULL bos. > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> > Cc: Dave Emett <david.emett@xxxxxxxxxxxx> Reviewed-by: Dave Emett <david.emett@xxxxxxxxxxxx> > --- > drivers/gpu/drm/v3d/v3d_drv.c | 15 ++- > drivers/gpu/drm/v3d/v3d_drv.h | 32 +++++- > drivers/gpu/drm/v3d/v3d_gem.c | 178 ++++++++++++++++++++++++++++---- > drivers/gpu/drm/v3d/v3d_irq.c | 12 ++- > drivers/gpu/drm/v3d/v3d_regs.h | 49 +++++++++ > drivers/gpu/drm/v3d/v3d_sched.c | 147 ++++++++++++++++++++++---- > drivers/gpu/drm/v3d/v3d_trace.h | 20 ++++ > include/uapi/drm/v3d_drm.h | 25 +++++ > 8 files changed, 426 insertions(+), 52 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c > index 4857c0a63131..0c59a7e16275 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.c > +++ b/drivers/gpu/drm/v3d/v3d_drv.c > @@ -184,10 +184,15 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data, > return 0; > } > > - /* Any params that aren't just register reads would go here. */ > > - DRM_DEBUG("Unknown parameter %d\n", args->param); > - return -EINVAL; > + switch (args->param) { > + case DRM_V3D_PARAM_SUPPORTS_TFU: > + args->value = 1; > + return 0; > + default: > + DRM_DEBUG("Unknown parameter %d\n", args->param); > + return -EINVAL; > + } > } > > static int > @@ -242,7 +247,8 @@ static const struct file_operations v3d_drm_fops = { > /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP > * protection between clients. Note that render nodes would be be > * able to submit CLs that could access BOs from clients authenticated > - * with the master node. > + * with the master node. The TFU doesn't use the GMP, so it would > + * need to stay DRM_AUTH until we do buffer size/offset validation. > */ > static const struct drm_ioctl_desc v3d_drm_ioctls[] = { > DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), > @@ -251,6 +257,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { > DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), > DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), > DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), > }; > > static const struct vm_operations_struct v3d_vm_ops = { > diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h > index 83c55ab6e1c0..e0624ea72942 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.h > +++ b/drivers/gpu/drm/v3d/v3d_drv.h > @@ -8,19 +8,18 @@ > #include <drm/drm_gem.h> > #include <drm/gpu_scheduler.h> > #include <drm/drm_simple_kms_helper.h> > +#include "uapi/drm/v3d_drm.h" > > #define GMP_GRANULARITY (128 * 1024) > > -/* Enum for each of the V3D queues. We maintain various queue > - * tracking as an array because at some point we'll want to support > - * the TFU (texture formatting unit) as another queue. > - */ > +/* Enum for each of the V3D queues. */ > enum v3d_queue { > V3D_BIN, > V3D_RENDER, > + V3D_TFU, > }; > > -#define V3D_MAX_QUEUES (V3D_RENDER + 1) > +#define V3D_MAX_QUEUES (V3D_TFU + 1) > > struct v3d_queue_state { > struct drm_gpu_scheduler sched; > @@ -74,6 +73,7 @@ struct v3d_dev { > > struct v3d_exec_info *bin_job; > struct v3d_exec_info *render_job; > + struct v3d_tfu_job *tfu_job; > > struct v3d_queue_state queue[V3D_MAX_QUEUES]; > > @@ -224,6 +224,25 @@ struct v3d_exec_info { > u32 qma, qms, qts; > }; > > +struct v3d_tfu_job { > + struct drm_sched_job base; > + > + struct drm_v3d_submit_tfu args; > + > + /* An optional fence userspace can pass in for the job to depend on. */ > + struct dma_fence *in_fence; > + > + /* v3d fence to be signaled by IRQ handler when the job is complete. */ > + struct dma_fence *done_fence; > + > + struct v3d_dev *v3d; > + > + struct kref refcount; > + > + /* This is the array of BOs that were looked up at the start of exec. */ > + struct v3d_bo *bo[4]; > +}; > + > /** > * _wait_for - magic (register) wait macro > * > @@ -287,9 +306,12 @@ int v3d_gem_init(struct drm_device *dev); > void v3d_gem_destroy(struct drm_device *dev); > int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv); > +int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > + struct drm_file *file_priv); > int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv); > void v3d_exec_put(struct v3d_exec_info *exec); > +void v3d_tfu_job_put(struct v3d_tfu_job *exec); > void v3d_reset(struct v3d_dev *v3d); > void v3d_invalidate_caches(struct v3d_dev *v3d); > void v3d_flush_caches(struct v3d_dev *v3d); > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index 1e8947c7d954..41cbe2cdad50 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -207,26 +207,27 @@ v3d_flush_caches(struct v3d_dev *v3d) > } > > static void > -v3d_attach_object_fences(struct v3d_exec_info *exec) > +v3d_attach_object_fences(struct v3d_bo **bos, int bo_count, > + struct dma_fence *fence) > { > - struct dma_fence *out_fence = exec->render_done_fence; > int i; > > - for (i = 0; i < exec->bo_count; i++) { > + for (i = 0; i < bo_count; i++) { > /* XXX: Use shared fences for read-only objects. */ > - reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence); > + reservation_object_add_excl_fence(bos[i]->resv, fence); > } > } > > static void > v3d_unlock_bo_reservations(struct drm_device *dev, > - struct v3d_exec_info *exec, > + struct v3d_bo **bos, > + int bo_count, > struct ww_acquire_ctx *acquire_ctx) > { > int i; > > - for (i = 0; i < exec->bo_count; i++) > - ww_mutex_unlock(&exec->bo[i]->resv->lock); > + for (i = 0; i < bo_count; i++) > + ww_mutex_unlock(&bos[i]->resv->lock); > > ww_acquire_fini(acquire_ctx); > } > @@ -240,7 +241,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev, > */ > static int > v3d_lock_bo_reservations(struct drm_device *dev, > - struct v3d_exec_info *exec, > + struct v3d_bo **bos, > + int bo_count, > struct ww_acquire_ctx *acquire_ctx) > { > int contended_lock = -1; > @@ -250,7 +252,7 @@ v3d_lock_bo_reservations(struct drm_device *dev, > > retry: > if (contended_lock != -1) { > - struct v3d_bo *bo = exec->bo[contended_lock]; > + struct v3d_bo *bo = bos[contended_lock]; > > ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, > acquire_ctx); > @@ -260,20 +262,20 @@ v3d_lock_bo_reservations(struct drm_device *dev, > } > } > > - for (i = 0; i < exec->bo_count; i++) { > + for (i = 0; i < bo_count; i++) { > if (i == contended_lock) > continue; > > - ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock, > + ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock, > acquire_ctx); > if (ret) { > int j; > > for (j = 0; j < i; j++) > - ww_mutex_unlock(&exec->bo[j]->resv->lock); > + ww_mutex_unlock(&bos[j]->resv->lock); > > if (contended_lock != -1 && contended_lock >= i) { > - struct v3d_bo *bo = exec->bo[contended_lock]; > + struct v3d_bo *bo = bos[contended_lock]; > > ww_mutex_unlock(&bo->resv->lock); > } > @@ -293,10 +295,11 @@ v3d_lock_bo_reservations(struct drm_device *dev, > /* Reserve space for our shared (read-only) fence references, > * before we commit the CL to the hardware. > */ > - for (i = 0; i < exec->bo_count; i++) { > - ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1); > + for (i = 0; i < bo_count; i++) { > + ret = reservation_object_reserve_shared(bos[i]->resv, 1); > if (ret) { > - v3d_unlock_bo_reservations(dev, exec, acquire_ctx); > + v3d_unlock_bo_reservations(dev, bos, bo_count, > + acquire_ctx); > return ret; > } > } > @@ -419,6 +422,33 @@ void v3d_exec_put(struct v3d_exec_info *exec) > kref_put(&exec->refcount, v3d_exec_cleanup); > } > > +static void > +v3d_tfu_job_cleanup(struct kref *ref) > +{ > + struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, > + refcount); > + struct v3d_dev *v3d = job->v3d; > + unsigned int i; > + > + dma_fence_put(job->in_fence); > + dma_fence_put(job->done_fence); > + > + for (i = 0; i < ARRAY_SIZE(job->bo); i++) { > + if (job->bo[i]) > + drm_gem_object_put_unlocked(&job->bo[i]->base); > + } > + > + pm_runtime_mark_last_busy(v3d->dev); > + pm_runtime_put_autosuspend(v3d->dev); > + > + kfree(job); > +} > + > +void v3d_tfu_job_put(struct v3d_tfu_job *job) > +{ > + kref_put(&job->refcount, v3d_tfu_job_cleanup); > +} > + > int > v3d_wait_bo_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv) > @@ -536,7 +566,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > if (ret) > goto fail; > > - ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); > + ret = v3d_lock_bo_reservations(dev, exec->bo, exec->bo_count, > + &acquire_ctx); > if (ret) > goto fail; > > @@ -570,9 +601,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > &v3d_priv->sched_entity[V3D_RENDER]); > mutex_unlock(&v3d->sched_lock); > > - v3d_attach_object_fences(exec); > + v3d_attach_object_fences(exec->bo, exec->bo_count, > + exec->render_done_fence); > > - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); > + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx); > > /* Update the return sync object for the */ > sync_out = drm_syncobj_find(file_priv, args->out_sync); > @@ -588,13 +620,119 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > > fail_unreserve: > mutex_unlock(&v3d->sched_lock); > - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); > + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx); > fail: > v3d_exec_put(exec); > > return ret; > } > > +/** > + * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. > + * @dev: DRM device > + * @data: ioctl argument > + * @file_priv: DRM file for this fd > + * > + * Userspace provides the register setup for the TFU, which we don't > + * need to validate since the TFU is behind the MMU. > + */ > +int > +v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > + struct drm_file *file_priv) > +{ > + struct v3d_dev *v3d = to_v3d_dev(dev); > + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; > + struct drm_v3d_submit_tfu *args = data; > + struct v3d_tfu_job *job; > + struct ww_acquire_ctx acquire_ctx; > + struct drm_syncobj *sync_out; > + struct dma_fence *sched_done_fence; > + int ret = 0; > + int bo_count; > + > + job = kcalloc(1, sizeof(*job), GFP_KERNEL); > + if (!job) > + return -ENOMEM; > + > + ret = pm_runtime_get_sync(v3d->dev); > + if (ret < 0) { > + kfree(job); > + return ret; > + } > + > + kref_init(&job->refcount); > + > + ret = drm_syncobj_find_fence(file_priv, args->in_sync, > + 0, 0, &job->in_fence); > + if (ret == -EINVAL) > + goto fail; > + > + job->args = *args; > + job->v3d = v3d; > + > + spin_lock(&file_priv->table_lock); > + for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) { > + struct drm_gem_object *bo; > + > + if (!args->bo_handles[bo_count]) > + break; > + > + bo = idr_find(&file_priv->object_idr, > + args->bo_handles[bo_count]); > + if (!bo) { > + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", > + bo_count, args->bo_handles[bo_count]); > + ret = -ENOENT; > + spin_unlock(&file_priv->table_lock); > + goto fail; > + } > + drm_gem_object_get(bo); > + job->bo[bo_count] = to_v3d_bo(bo); > + } > + spin_unlock(&file_priv->table_lock); > + > + ret = v3d_lock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); > + if (ret) > + goto fail; > + > + mutex_lock(&v3d->sched_lock); > + ret = drm_sched_job_init(&job->base, > + &v3d_priv->sched_entity[V3D_TFU], > + v3d_priv); > + if (ret) > + goto fail_unreserve; > + > + sched_done_fence = dma_fence_get(&job->base.s_fence->finished); > + > + kref_get(&job->refcount); /* put by scheduler job completion */ > + drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]); > + mutex_unlock(&v3d->sched_lock); > + > + v3d_attach_object_fences(job->bo, bo_count, sched_done_fence); > + > + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); > + > + /* Update the return sync object */ > + sync_out = drm_syncobj_find(file_priv, args->out_sync); > + if (sync_out) { > + drm_syncobj_replace_fence(sync_out, 0, sched_done_fence); > + drm_syncobj_put(sync_out); > + } > + dma_fence_put(sched_done_fence); > + > + v3d_tfu_job_put(job); > + > + return 0; > + > +fail_unreserve: > + mutex_unlock(&v3d->sched_lock); > + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); > +fail: > + v3d_tfu_job_put(job); > + > + return ret; > +} > + > int > v3d_gem_init(struct drm_device *dev) > { > diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c > index e07514eb11b5..dd7a7b0bd5a1 100644 > --- a/drivers/gpu/drm/v3d/v3d_irq.c > +++ b/drivers/gpu/drm/v3d/v3d_irq.c > @@ -4,8 +4,8 @@ > /** > * DOC: Interrupt management for the V3D engine > * > - * When we take a binning or rendering flush done interrupt, we need > - * to signal the fence for that job so that the scheduler can queue up > + * When we take a bin, render, or TFU done interrupt, we need to > + * signal the fence for that job so that the scheduler can queue up > * the next one and unblock any waiters. > * > * When we take the binner out of memory interrupt, we need to > @@ -23,7 +23,8 @@ > > #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \ > V3D_HUB_INT_MMU_PTI | \ > - V3D_HUB_INT_MMU_CAP)) > + V3D_HUB_INT_MMU_CAP | \ > + V3D_HUB_INT_TFUC)) > > static void > v3d_overflow_mem_work(struct work_struct *work) > @@ -117,6 +118,11 @@ v3d_hub_irq(int irq, void *arg) > /* Acknowledge the interrupts we're handling here. */ > V3D_WRITE(V3D_HUB_INT_CLR, intsts); > > + if (intsts & V3D_HUB_INT_TFUC) { > + dma_fence_signal(v3d->tfu_job->done_fence); > + status = IRQ_HANDLED; > + } > + > if (intsts & (V3D_HUB_INT_MMU_WRV | > V3D_HUB_INT_MMU_PTI | > V3D_HUB_INT_MMU_CAP)) { > diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h > index c3a5e4e44f73..6ccdee9d47bd 100644 > --- a/drivers/gpu/drm/v3d/v3d_regs.h > +++ b/drivers/gpu/drm/v3d/v3d_regs.h > @@ -86,6 +86,55 @@ > # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c > # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) > > +#define V3D_TFU_CS 0x00400 > +/* Stops current job, empties input fifo. */ > +# define V3D_TFU_CS_TFURST BIT(31) > +# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) > +# define V3D_TFU_CS_CVTCT_SHIFT 16 > +# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) > +# define V3D_TFU_CS_NFREE_SHIFT 8 > +# define V3D_TFU_CS_BUSY BIT(0) > + > +#define V3D_TFU_SU 0x00404 > +/* Interrupt when FINTTHR input slots are free (0 = disabled) */ > +# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) > +# define V3D_TFU_SU_FINTTHR_SHIFT 8 > +/* Skips resetting the CRC at the start of CRC generation. */ > +# define V3D_TFU_SU_CRCCHAIN BIT(4) > +/* skips writes, computes CRC of the image. miplevels must be 0. */ > +# define V3D_TFU_SU_CRC BIT(3) > +# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) > +# define V3D_TFU_SU_THROTTLE_SHIFT 0 > + > +#define V3D_TFU_ICFG 0x00408 > +/* Interrupt when the conversion is complete. */ > +# define V3D_TFU_ICFG_IOC BIT(0) > + > +/* Input Image Address */ > +#define V3D_TFU_IIA 0x0040c > +/* Input Chroma Address */ > +#define V3D_TFU_ICA 0x00410 > +/* Input Image Stride */ > +#define V3D_TFU_IIS 0x00414 > +/* Input Image U-Plane Address */ > +#define V3D_TFU_IUA 0x00418 > +/* Output Image Address */ > +#define V3D_TFU_IOA 0x0041c > +/* Image Output Size */ > +#define V3D_TFU_IOS 0x00420 > +/* TFU YUV Coefficient 0 */ > +#define V3D_TFU_COEF0 0x00424 > +/* Use these regs instead of the defaults. */ > +# define V3D_TFU_COEF0_USECOEF BIT(31) > +/* TFU YUV Coefficient 1 */ > +#define V3D_TFU_COEF1 0x00428 > +/* TFU YUV Coefficient 2 */ > +#define V3D_TFU_COEF2 0x0042c > +/* TFU YUV Coefficient 3 */ > +#define V3D_TFU_COEF3 0x00430 > + > +#define V3D_TFU_CRC 0x00434 > + > /* Per-MMU registers. */ > > #define V3D_MMUC_CONTROL 0x01000 > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > index e1f2aab0717b..0d13c722c8df 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -30,6 +30,12 @@ to_v3d_job(struct drm_sched_job *sched_job) > return container_of(sched_job, struct v3d_job, base); > } > > +static struct v3d_tfu_job * > +to_tfu_job(struct drm_sched_job *sched_job) > +{ > + return container_of(sched_job, struct v3d_tfu_job, base); > +} > + > static void > v3d_job_free(struct drm_sched_job *sched_job) > { > @@ -38,6 +44,14 @@ v3d_job_free(struct drm_sched_job *sched_job) > v3d_exec_put(job->exec); > } > > +static void > +v3d_tfu_job_free(struct drm_sched_job *sched_job) > +{ > + struct v3d_tfu_job *job = to_tfu_job(sched_job); > + > + v3d_tfu_job_put(job); > +} > + > /** > * Returns the fences that the bin or render job depends on, one by one. > * v3d_job_run() won't be called until all of them have been signaled. > @@ -76,6 +90,27 @@ v3d_job_dependency(struct drm_sched_job *sched_job, > return fence; > } > > +/** > + * Returns the fences that the TFU job depends on, one by one. > + * v3d_tfu_job_run() won't be called until all of them have been > + * signaled. > + */ > +static struct dma_fence * > +v3d_tfu_job_dependency(struct drm_sched_job *sched_job, > + struct drm_sched_entity *s_entity) > +{ > + struct v3d_tfu_job *job = to_tfu_job(sched_job); > + struct dma_fence *fence; > + > + fence = job->in_fence; > + if (fence) { > + job->in_fence = NULL; > + return fence; > + } > + > + return NULL; > +} > + > static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) > { > struct v3d_job *job = to_v3d_job(sched_job); > @@ -147,6 +182,71 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) > return fence; > } > > +static struct dma_fence * > +v3d_tfu_job_run(struct drm_sched_job *sched_job) > +{ > + struct v3d_tfu_job *job = to_tfu_job(sched_job); > + struct v3d_dev *v3d = job->v3d; > + struct drm_device *dev = &v3d->drm; > + struct dma_fence *fence; > + > + fence = v3d_fence_create(v3d, V3D_TFU); > + if (IS_ERR(fence)) > + return NULL; > + > + v3d->tfu_job = job; > + if (job->done_fence) > + dma_fence_put(job->done_fence); > + job->done_fence = dma_fence_get(fence); > + > + trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); > + > + V3D_WRITE(V3D_TFU_IIA, job->args.iia); > + V3D_WRITE(V3D_TFU_IIS, job->args.iis); > + V3D_WRITE(V3D_TFU_ICA, job->args.ica); > + V3D_WRITE(V3D_TFU_IUA, job->args.iua); > + V3D_WRITE(V3D_TFU_IOA, job->args.ioa); > + V3D_WRITE(V3D_TFU_IOS, job->args.ios); > + V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]); > + if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) { > + V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]); > + V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]); > + V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]); > + } > + /* ICFG kicks off the job. */ > + V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC); > + > + return fence; > +} > + > +static void > +v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) > +{ > + enum v3d_queue q; > + > + mutex_lock(&v3d->reset_lock); > + > + /* block scheduler */ > + for (q = 0; q < V3D_MAX_QUEUES; q++) { > + struct drm_gpu_scheduler *sched = &v3d->queue[q].sched; > + > + kthread_park(sched->thread); > + drm_sched_hw_job_reset(sched, (sched_job->sched == sched ? > + sched_job : NULL)); > + } > + > + /* get the GPU back into the init state */ > + v3d_reset(v3d); > + > + /* Unblock schedulers and restart their jobs. */ > + for (q = 0; q < V3D_MAX_QUEUES; q++) { > + drm_sched_job_recovery(&v3d->queue[q].sched); > + kthread_unpark(v3d->queue[q].sched.thread); > + } > + > + mutex_unlock(&v3d->reset_lock); > +} > + > static void > v3d_job_timedout(struct drm_sched_job *sched_job) > { > @@ -154,7 +254,6 @@ v3d_job_timedout(struct drm_sched_job *sched_job) > struct v3d_exec_info *exec = job->exec; > struct v3d_dev *v3d = exec->v3d; > enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; > - enum v3d_queue q; > u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); > u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); > > @@ -173,27 +272,15 @@ v3d_job_timedout(struct drm_sched_job *sched_job) > return; > } > > - mutex_lock(&v3d->reset_lock); > - > - /* block scheduler */ > - for (q = 0; q < V3D_MAX_QUEUES; q++) { > - struct drm_gpu_scheduler *sched = &v3d->queue[q].sched; > - > - kthread_park(sched->thread); > - drm_sched_hw_job_reset(sched, (sched_job->sched == sched ? > - sched_job : NULL)); > - } > - > - /* get the GPU back into the init state */ > - v3d_reset(v3d); > + v3d_gpu_reset_for_timeout(v3d, sched_job); > +} > > - /* Unblock schedulers and restart their jobs. */ > - for (q = 0; q < V3D_MAX_QUEUES; q++) { > - drm_sched_job_recovery(&v3d->queue[q].sched); > - kthread_unpark(v3d->queue[q].sched.thread); > - } > +static void > +v3d_tfu_job_timedout(struct drm_sched_job *sched_job) > +{ > + struct v3d_tfu_job *job = to_tfu_job(sched_job); > > - mutex_unlock(&v3d->reset_lock); > + v3d_gpu_reset_for_timeout(job->v3d, sched_job); > } > > static const struct drm_sched_backend_ops v3d_sched_ops = { > @@ -203,6 +290,13 @@ static const struct drm_sched_backend_ops v3d_sched_ops = { > .free_job = v3d_job_free > }; > > +static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { > + .dependency = v3d_tfu_job_dependency, > + .run_job = v3d_tfu_job_run, > + .timedout_job = v3d_tfu_job_timedout, > + .free_job = v3d_tfu_job_free > +}; > + > int > v3d_sched_init(struct v3d_dev *v3d) > { > @@ -233,6 +327,19 @@ v3d_sched_init(struct v3d_dev *v3d) > return ret; > } > > + ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, > + &v3d_tfu_sched_ops, > + hw_jobs_limit, job_hang_limit, > + msecs_to_jiffies(hang_limit_ms), > + "v3d_tfu"); > + if (ret) { > + dev_err(v3d->dev, "Failed to create TFU scheduler: %d.", > + ret); > + drm_sched_fini(&v3d->queue[V3D_RENDER].sched); > + drm_sched_fini(&v3d->queue[V3D_BIN].sched); > + return ret; > + } > + > return 0; > } > > diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h > index 85dd351e1e09..f54ed9cd3444 100644 > --- a/drivers/gpu/drm/v3d/v3d_trace.h > +++ b/drivers/gpu/drm/v3d/v3d_trace.h > @@ -42,6 +42,26 @@ TRACE_EVENT(v3d_submit_cl, > __entry->ctnqea) > ); > > +TRACE_EVENT(v3d_submit_tfu, > + TP_PROTO(struct drm_device *dev, > + uint64_t seqno), > + TP_ARGS(dev, seqno), > + > + TP_STRUCT__entry( > + __field(u32, dev) > + __field(u64, seqno) > + ), > + > + TP_fast_assign( > + __entry->dev = dev->primary->index; > + __entry->seqno = seqno; > + ), > + > + TP_printk("dev=%u, seqno=%llu", > + __entry->dev, > + __entry->seqno) > +); > + > TRACE_EVENT(v3d_reset_begin, > TP_PROTO(struct drm_device *dev), > TP_ARGS(dev), > diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h > index b1e5de076b0f..35c7d813c66e 100644 > --- a/include/uapi/drm/v3d_drm.h > +++ b/include/uapi/drm/v3d_drm.h > @@ -36,6 +36,7 @@ extern "C" { > #define DRM_V3D_MMAP_BO 0x03 > #define DRM_V3D_GET_PARAM 0x04 > #define DRM_V3D_GET_BO_OFFSET 0x05 > +#define DRM_V3D_SUBMIT_TFU 0x06 > > #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) > #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) > @@ -43,6 +44,7 @@ extern "C" { > #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) > #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) > #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) > +#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) > > /** > * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D > @@ -179,6 +181,7 @@ enum drm_v3d_param { > DRM_V3D_PARAM_V3D_CORE0_IDENT0, > DRM_V3D_PARAM_V3D_CORE0_IDENT1, > DRM_V3D_PARAM_V3D_CORE0_IDENT2, > + DRM_V3D_PARAM_SUPPORTS_TFU, > }; > > struct drm_v3d_get_param { > @@ -197,6 +200,28 @@ struct drm_v3d_get_bo_offset { > __u32 offset; > }; > > +struct drm_v3d_submit_tfu { > + __u32 icfg; > + __u32 iia; > + __u32 iis; > + __u32 ica; > + __u32 iua; > + __u32 ioa; > + __u32 ios; > + __u32 coef[4]; > + /* First handle is the output BO, following are other inputs. > + * 0 for unused. > + */ > + __u32 bo_handles[4]; > + /* sync object to block on before running the TFU job. Each TFU > + * job will execute in the order submitted to its FD. Synchronization > + * against rendering jobs requires using sync objects. > + */ > + __u32 in_sync; > + /* Sync object to signal when the TFU job is done. */ > + __u32 out_sync; > +}; > + > #if defined(__cplusplus) > } > #endif > -- > 2.20.0.rc1 > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel